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BA (Hons) Games Design & Development

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Institution C58


3 Years Full Time

Entry Requirements and Fees

2020/21 UK fee: £9,250

2020/21 International fee: £13,500

For further details about fees, please see our Tuition Fee page.

Typical offer (individual offers may vary):

Tariff points: 104 - 112

A Levels: BBC - BCC


International Baccalaureate: 28 points

Access to HE Diploma: Pass with at least 15 credits worth of level 3 units at Merit

IELTS 6.0 overall with no element lower than 5.5

Course content

Our new BA (Hons) Games Design & Development will prepare you for a range of career options in this vibrant and fast growing industry. On this programme you will be guided through the creative components of the process from design concepts, programming, production management, animation, VFX, rigging, storytelling, audio design, motion capture and user experience (UX).

Working closely with our award winning 3D Animation & VFX team and our BA (Hons) Esports programme, as you develop the core creative skills needed by industry.

You will gain solid all round workflow skills and a clear understanding of the production pipeline, enabling you to focus on a specialist area of your choice in the final year. We will be exploring the emerging ideas in this area including advances in immersive technologies and motion capture, and you will engage directly with industry via games development companies and experts and through master classes and mentoring.

Our facilities


Over the past few years, we’ve redeveloped both of our campuses so that you have the best facilities available for your degree. We pride ourselves on the quality of the learning environment we can offer our students.

Tech Park Exterior

The department of Creative and Digital Technologies occupies the new Tech Park on the Bognor Regis Campus, which is where you will be taught. This exciting investment gives students access to professional industry standard facilities and hands on practical learning. 

The Tech Park facilites include:

A 300sqm film production studio and sound stage:

Film Studio

9 post production edit suites with‘soho’ standard dubbing:

Editing suite

An 80sqm green screen studio for motion capture and chroma work:

Green Screen

Professional recording studios with Mac and PC suites:

Recording Studio

The Tech Park is situated on our Bognor Regis campus, with our award-winning ‘Learning Resource Centre’ (LRC) at the heart of the campus, which hosts a modern library service with areas for quiet and silent study.

LRC Exterior

Also situated in the LRC is the ‘Support and Information Zone’ (SIZ), Costa Coffee and over 80 open access workstations. An equipment loan centre offers laptops, tablets and other electronic devices for short and long-term loans. 

Where this can take you

Typical career paths include:

  • Audio Designer
  • Background Artist / Modeller
  • Character Artist / Animator
  • Concept Artist
  • Content Designer
  • Game Developer
  • Applications Developer
  • Game Designer
  • Graphic Designer
  • Multimedia Programmer
  • Software Engineer
  • Screenwriter/Story Developer
  • Production Coordinator

Work placements

A number of industry partners (Slightly Mad Studios, Spitifire Audio, Sontronics, Studio People, Yellow Technology, Digital Garage, AVID) will be involved in a variety of ways in module design, experiential learning, Beta testing and QA, masterclasses and potential work placements opportunities. 

Every student in the department has the opportunity to access a 15 credit level 5 placement module if the opportunity to experience working in a relevant company arises.

Indicative modules

Level 4

Semester 1

Introduction to Games Design

(Module information to come)

Programming 1

(Module information to come)

Digital Fundamentals and Workflows

(Module information to come)

Digital Design: Graphics and Motion Graphics

This module provides a foundation for development of a range of professional technical and procedural skills in the field of digital design and motion graphic. As such it draws from a range of production practice and processes typically involved in the manufacture of audiovisual motion graphic artifact. Its aims are to develop transferable skills in the core practical and conceptual understanding of digital design and motion graphic construction and manipulation.

Semester 2

Programming 2

(Module information to come)

Workflow Management

(Module information to come)

Animation for Games (30 credit)

(Module information to come)

Level 5

Semester 1

Motion Capture and Motion Tracking Technology

This module offers the opportunity to developing a range of professional, technical and procedural knowledge of the core concepts of motion capture and motion tracking technologies and their application. As such it draws from a broad range of practice and aims to introduce and develop knowledge of the processes involved in the manufacture of a motion capture and motion-tracking artifact. It aims to develop transferable skills in the core conceptual understanding and its practical application.

Programming 3

(Module information to come)

Industry Engagement & Conventions or Motorsport

(Module information to come)

Game Narratives & Interactive Story

(Module information to come)

Semester 2

Motion Capture & Suit Technologies

The aim of this module is to develop a significant body of knowledge of a typical film and multimedia motion capture pipeline, from setting up cameras and capturing data, through to editing and transferring data to industry standard animation packages. This module offers the opportunity to develop a range of professional technical and procedural knowledge. The module draws from a broad range of practice and aims to introduce and develop knowledge of the processes involved in the manufacture of a body motion capture artifact.

Programming 4

(Module information to come)

VFX for Games

(Module information to come)

Writing for Games

This module examines the role of the screenwriter in the development of narrative based computer games. Students will explore the role the screenwriter plays in developing characters, dialogue and worldbuilding. Students will also be introduced to the debates around narrative vs Ludology and the tensions created between story and play.

Level 6

Semester 1

Final Year Games Design Project: (45 credits across 2 semesters)

(Module information to come)

Research & Development; Immersion & Simulation (30 credits)

(Module information to come)

Motion Capture Facial Technology

The aim of this module is to develop a range of professional, technical and procedural knowledge and an understanding of the core concepts of optical motion capture in the context of the Film, TV and gaming industry. It explores both software and hardware solutions and will explore rig setup, image capture, 2D/3D data processing. The modules aim is to develop transferable skills, conceptual understanding and its practical application.

Semester 2

Audio & Music for Games

(Module information to come)

iOS Gaming

(Module information to come)

International English Studies

Include International English Studies: 

Teaching and assessment

Students will be taught using a number of approaches. Lectures, Seminars, Skills sessions, technical classes and practical workshops will all be a part of the normal timetables activities.

You will also be expected to undertake independent study and practical individual and group work outside of the timetabled sessions.

You will have access to a range of facilities and resources to assist in the acquisition of knowledge and independent learning activities through our virtual leaning environment and our Learning Resource Centres. You will be expected to read journals, books and articles pertaining to your area of study, and an extensive range of online resources and technology spaces are readily available.

Assessment will be split in nominally equal parts between coursework, project work, written analysis and creative portfolios.

Additional Costs

Include Additional Costs: