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MA Screen Acting

A course in Screen Acting offers you professional training in acting for a range of screen based industries.

The MA provides the requisite specialist techniques and advanced performance skills which will equip students for a career in any of the major areas of the industry where moving image content production is focused: Film, TV, Games, Adverts and Trailers. 

Alumni receive a 15% discount on postgraduate courses at Chichester.


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Entry requirements/Fees

All students will have to pass an audition process and have performance experience.

  • A 2:1 in a related undergraduate programme
  • Professional experience with a 2:1/2:2 degree
  • Extensive professional career
  • 2:2 with portfolio of previous work for internal candidates

Full fee: £8,160

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Course content

This 18-month full time MA in Screen Acting offers students professional training in acting for a range of screen based industries. 

Students are taught by working industry professionals and great emphasis is placed upon working to ‘real-world’ briefs, to ‘real-world’ deadlines and in a professional environment within a state of the art media technology facility.

For the first 12 months (24 for P/T) students will engage with lectures, research, analysis and skills development classes as they enhance their specialist and collaborative understanding. With a focus on story craft and character development you will continually engage with traditional acting and devising classes as you progress a fuller understanding of screen based narratives and the demands of the numerous forms of screen acting you may be required to collaborate in.

Underpinned by a company mentality and traditional visceral acting methodology classes, students will also be trained in Motion Capture Performance, Combat for the Screen and Voice for the Screen, as they gain a deep applied knowledge of the opportunities for the contemporary screen actor. Working closely with other Masters students they will gain valuable on-set experience through the numerous film production projects produced within the department each year.

This programme recognises the significant place the performer has in MoCap for cinema and gaming, the demands for combat and armoury awareness and the opportunities offered for voicing animated characters, voice overs for advertising and ADR.

Collaborating with students studying Film Production, 3D Animation and Screenwriting, students are encouraged to devise and produce their own work as they prepare to enter this highly competitive professional field.

Analysis and reflection will play a significant role in your training throughout as you learn about the dynamic between Director and Actor, the importance of the ‘frame’ and shot composition and the professional expectations of the screen based professional industries.

Intense and physically dynamic workshops will cover an extended understanding of the implementation in Motion Capture environments that includes using head rigs to capture facial expression and performance. Combat training sessions will introduce actors to the safe use of a range firearms from muskets to automatic rifles, and weapons such as swords and axes. Highly qualified specialist armourers and combat coordinators, with a wealth of experience in film and television drama and re-enactments, lead these training sessions and will introduce students to risk assessment and health and safety, as expected within this highly specialised area.

Audio work related to screen based content can range from voice over for advertising, automated dialogue replacement and voicing characters for animation. You will be specifically skilled within a professional recording environment in these crafts, which will be complimented by vocal lessons and dialect training provided by experienced tutors from this field.

Students will enter into a collaborative practice programme, engaging with industry professionals and drawing on teaching expertise within the Creative & Digital Technologies Department. Important elements of the programme will be supported by external experience at the BFI, International Film Festivals and Conventions.

During the final 6 months of the programme students will engage with self-directed independent study as they create and produce their major research project. 

This project will be supported through mentoring and staged draft submissions and can be a combination of artefacts, a single large-scale specialist production supported by critical reflective analysis or a significant and appropriate dissertation piece.

Our facilities

MA Screen Acting will be delivered in the new £30m Engineering and Digital Technology Park at the Bognor Regis campus.

This exciting location will give students access to professional industry standard facilities including a 300sqm film studio/sound stage, recording studios and live room, 80sqm green screen studio, post production area consisting of 9 edit suites alongside our ‘soho’ standard dubbing & master suite, Mac and PC suites, ideas labs and changing facilities. 

Our commercial sound stage is one of three in the UK and will be used industry professionals including the London Metropolitian Orchestra. 

On the Bognor Regis campus there is an integrated approach to the provision of learning resources and support. We offer a substantial collection of books, journals and other materials to help you further your research.

A range of study areas for group and quiet study including Wi-Fi areas for laptop use are available, or you can use open access PC and Mac areas. We use an electronic learning environment with an expanding portfolio of online library resources from anywhere at any time.

Our award-winning Learning Resource Centre (LRC) is at the heart of the campus. It hosts a modern library service with areas for quiet and silent study on both floors.

Also situated in the LRC is the Support and Information Zone (SIZ), Costa Coffee and over 80 open access workstations. An equipment loan centre offers laptops, tablets and other electronic devices for short and long-term loans.


Where this can take you

This MA programme will enable you to start your career across a number of industries utilising acting and performance for the moving image in their content.

The creative industries of gaming, TV, film and advertising all require well trained and professionally aware performers for the numerous hours of content produced.

You will also have the opportunity to consider further study and enter the academic research environment through a Professional Doctorate pathway.

Work placements

Our established relationships with a number of commercial companies engaged with, or commissioning, content will allow for you to gain work placement opportunities.

Working collaboratively with both commercial and non commercial partners within the Engineering and Digital Technology Park, students will have direct access to industry on a regular basis.

Indicative modules

  • Analysis, Practice & Technique (20 credits)
  • Specialist Craft Skills (40 Credits)
  • Performance Projects (60 credits)
  • Research and the Industry (20 credits)
  • Independent Study: Specialist Project or Research Project (40 credits) 

Teaching and assessment


You will be taught by a range of experts in the fields of acting, voice, motion capture, combat and weaponry. You will also have access to award winning filmmakers covering a range of craft areas such as screenwriting, animation, directing and producing. Students will get access to industry experts providing mentoring and master classes.

Class sizes are expected to range from 1-2-1 sessions with mentors, 20 in taught sessions, 20-30 in collaborative and research sessions shared with other MA students.

Summative assessment will take the form of written and practical coursework, presentations & screenings, portfolio and project work.

Students must achieve 90 credits in year 1 to progress to year 2. A total of 180 credits are required to be awarded the MA.


Formative assessment in the Creative & Digital Technologies Department is carried out through peer to peer and tutor feedback on work either through submission, workshops or tutorials. Regularly across all modules.

Feedback on submitted work can be accessed through our VLE digitally or by collected hard copies of work from the Administration Office.

We endeavour to complete marking and feedback on all assessed work within a 3 week period though some modules, due to complexity of assessment, may take slightly longer. 

Additional Costs

Include Additional Costs: 

Additional Costs