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Overview

Explore the technical, theoretical and experiential elements of audio and music production

Learn to create professional-level audio projects

Our BA (Hons) Audio and Music Production programme prepares you for a career across music production, film and TV sound, on‑set recording, post‑production, podcasting and audio drama.

The course combines technical, creative and industry skills, allowing you to explore a wide range of interests before specialising in your final year.

Explore professional roles through hands-on projects

This course will give you a strong grounding in core audio and music technologies, professional workflows and collaborative practice.

Through hands‑on projects, you will develop key industry skills and explore professional roles such as sound and recording engineer, music producer, location sound recordist, sound designer, Foley artist and dialogue editor, while building confidence working to industry standards.

Collaboration is central to the programme. You will regularly work with filmmakers, actors, animators and screenwriters, creating sound and music for films, documentaries, podcasts and audio drama, as well as producing and engineering music for screen and recorded artists.

Develop your portfolio and boost your employability

In the final year, students can tailor their studies through an individual dissertation or major project, developing a focused portfolio while strengthening employability, professional practice and industry connections through project‑based learning. 

You will learn to:

  • Record, edit, mix, and produce audio for music, film, television, podcasts, and audio drama using industry‑standard tools and workflows. 
  • Operate studio, location, and post‑production audio equipment confidently and safely. 
  • Deliver audio assets that meet professional and broadcast standards. 
  • Collaborate effectively on hands‑on projects involving sound recording, sound design, Foley, dialogue editing, and music production. 
  • Develop and present a coherent creative portfolio demonstrating technical proficiency and creative intent.

Use industry-standard equipment and software

In your first year, most of your learning will take place in the University’s Professional Recording Studio. Built around an SSL Duality Console, the studio features the very latest Pro Tools MTRX system, an extensive range of high-end outboard processing including:

  • Manley
  • Bricasti
  • Neve
  • API
  • Universal Audio
  • ATC 5.1 monitoring

You will learn in our professional Soho-standard dubbing and grading suite during your second year, which features:

  • Avid S6 console
  • Pro Tools MTRX system
  • 4K projection
  • Dolby Atmos capable ATC monitoring

You will also have access to our contemporary Mac Suite, which includes Pro Tools, Cubase and Logic software, as well as professional sample libraries from Spitfire Audio and Adobe Suite.

Learn from our expert and award-winning staff

Our team of dedicated, high-qualified professional practitioners and current industry figures, include award-winning directors, producers, actors, writers, editors and composers from across animation, film, TV and games.

Join our collaborative community

Throughout your degree, you will collaborate with students across the Department of Creative Industries to gain an exceptional understanding of production practices and technology application, enhancing your vital employability skills.

Partnerships

As a part of the Department of Creative Industries you will benefit from our industry partnerships with companies including HyperX, DXRacer, Twitch, ARRI and AVID, and be able to access to industry-standard software such as Nuke, Maya and Houdini.

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The Course

Develop key technical skills and equipment knowledge to thrive in audio production

Year One

In your first year, you will be introduced to the principles of narrative design for the screen, get to grips with learning Pro Tools, and look at the use of AI within contemporary creative practice.

You will also learn advanced sequencing and programming techniques, and be introduced to the fundamentals of sound engineering.

Year Two

Your second year expands your knowledge and skills in audio production and music technologies as you begin to branch out in music mastering, sound design, foley, ADR, sound engineering and on-site recording.

Year Three

In your final year, you will undertake a final major project in the form of a portfolio of creative work and a written research dissertation that acts as a culmination of your learning throughout your degree.

In addition, you will look to develop the your creative and technical skills in sound design and basic audio implementation for video games, audio post production, film and TV.

Sustainability and Professional Practice: BAFTA Albert Scheme 

The course aligns with BAFTA’s Albert Scheme, the leading sustainability framework for film, television, animation, and VFX industries. Albert provides industry-recognised tools and training to measure and reduce environmental impact across the full production lifecycle.

Students learn environmentally responsible production practices, including efficient resource use, energy awareness, and sustainable studio workflows.

Sustainability is integrated into industry-standard pipelines and professional decision-making, reflecting current studio expectations and roles.

Graduates are prepared to meet employer, broadcaster, and funder requirements, where Albert certification is increasingly a benchmark for responsible screen production.

Equality, Diversity and Inclusion

This programme embeds sustainability and Equality, Diversity and Inclusion (EDI) as core threads of its design, delivery and assessment, rather than as bolt-on themes.

Learning activities, case studies, set texts, guest contributors and assessment briefs are selected to reflect a diversity of voices, identities and lived experiences, and to interrogate the social, environmental and ethical implications of practice in the discipline.

Inclusive pedagogy – accessible materials, varied modes of participation, and assessment choice where appropriate – is applied throughout, and students are expected to engage critically with questions of representation, equity and power as part of their professional formation.

Modules

This list is indicative and subject to change.

AI Creative Practice

This module introduces you to the use of Artificial Intelligence (AI) within contemporary creative practice. It is designed to develop awareness, confidence, and a basic critical understanding of how AI is used across creative disciplines. 

You will be introduced to the ways AI intersects with areas such as writing, media production, performance, audio, and visual design. Early teaching provides an accessible overview of key ideas including authorship, originality, bias, and ethical considerations. 

Following this, you will undertake an individual exploration into the use of AI within a chosen creative context or area of practice. This exploration may involve practical experimentation, comparison of outputs, or a combination of both. 

The emphasis of the module is on exploration rather than technical mastery. You will be encouraged to try out AI tools, observe their effects, and begin to recognise your own judgement in relation to the outputs you produce. 

Foundations of Screen Story 

This module introduces you to the fundamental principles of narrative design for the screen. Lectures and screenings deconstruct how stories are built, sustained, and resolved across a wide range of screen narratives and forms.  

You will learn the core underpinnings of screen story – character, structure, conflict, theme, and genre – while appreciating how different disciplines (production, directing, writing, audio, VFX, production design, editing, cinematography, etc.) contribute to and shape narrative meaning. Core focuses concern the nature and importance of creative collaboration, artistic vision and voice, and ‘influencers’ from the past and historical contexts. 

The module is not practice-based in production terms, but analytical and creative, encouraging a critical eye and a passionate engagement. It prepares you to write better scripts, shoot more purposeful coverage, design more expressive sound and visuals, and critique media more intelligently.

Sound Engineering Fundamentals

This module introduces you to the core principles and practices of studio engineering within contemporary audio production environments.

You will develop a foundational understanding of signal flow, microphone techniques, gain staging, and studio workflows, enabling you to capture and manage high-quality recordings. 

The module emphasises practical, hands-on experience in a professional studio setting, supporting the development of essential technical skills alongside an awareness of how audio functions across music, screen, and digital media contexts. 

You will also explore the role of the engineer in both music production and screen-based workflows, including recording dialogue, acoustic sources, and small ensembles.

The module establishes a technical and conceptual foundation that underpins further study in studio production, post-production, and sound for moving image. 
 
During this module, you will be introduced to studio access procedures and, with appropriate guidance, you will be able to book and use designated recording spaces to support independent practice and development.

Post Production 1

This module introduces you to the fundamental principles and practices of post-production, providing a foundation in key technical and creative workflows.

You will explore core post-production specialisms: editing, sound design and mixing (including ADR and Foley), colour grading, visual effects, and delivery workflows, developing an understanding of how these processes contribute to the creation of a completed screen-based artefact.

Through a combination of theoretical study and practical application, the module builds essential knowledge and skills in post-production processes, enabling you to produce a portfolio of post-production work. 

Music for the Moving Image

This module introduces the creation of music and sound for moving image, focusing on how audio functions in relation to visual material. It develops understanding of timing, structure, and sonic choices in shaping meaning, mood, and narrative. 

The module is accessible to students from both audio and film backgrounds and requires no prior music production experience. 

You will work with MIDI sequencing and basic audio editing to create structured material. A genre-neutral approach is taken. You will explore both composed and sourced music approaches to moving image. 

This module develops your awareness of sound in relation to picture, including cue points, hit points, and spotting. The relationship between musical time and screen time is introduced at a foundational level. 

You are also introduced to analysis of film sound through selected examples. The focus is on how sound supports narrative, pacing, and audience perception. 

During this module, you will work with a range of sound sources, including self-generated material, basic foley where appropriate, and sample libraries, combining these within a single project. 

The module emphasises clear workflows and simple, effective responses to moving image. 

Pro Tools

This module introduces you to the operational principles of Pro Tools as an industry-standard digital audio workstation used across music production, film, television, and digital media. 

You will develop a working knowledge of session creation, audio editing, navigation, and mixing workflows. The module emphasises structured, hands-on learning to build confidence in managing audio sessions and preparing material for both music and screen-based contexts. 

Alongside core Pro Tools fundamentals, you will be introduced to extended workflows, including basic automation, session organisation, and working with larger track counts. This supports progression from foundational operation towards more flexible and efficient use of the software. 

You will develop an understanding of how technical decisions within a DAW environment support creative outcomes and will apply appropriate methods across a range of audio materials, including music and spoken-word content. 

You will also be supported in developing independent working practices and will be able to access designated Mac suites and software environments outside of timetabled sessions to reinforce your learning.

Projects

The module provides a structured framework within which you will undertake a suite of specialist projects appropriate to your degree programme, developing independent working practices.

You will be expected to respond to multiple project briefs (typically 2-4) across two semesters, managing time, resources, and creative or research-based workflows. 

The projects support the development of discipline-specific technical, creative, and analytical skills to a standard appropriate for progression to major projects and career preparation. Most projects will require team/group work and collaboration, sometimes between degree pathways, reflecting industry practice wherever possible. 

You should engage with non-practical forms of inquiry (e.g., essays, reports, case studies, critical analyses) alongside practical production, fostering critical reflection and research literacy. 

The module prepares you to evaluate your own work against professional, academic, or audience-facing criteria, articulating strengths, weaknesses, and lessons for future practice. This will in most cases involve team/group work on the projects themselves, and working to fixed delivery deadlines across both semesters. 

Alongside the project(s) outcomes, be that written or practical, students document and critically reflect upon their research, creative influences, production processes, and final outcomes through a structured individual portfolio. 

All productions/projects should be analysed using the BFI Albert Sustainable Production Framework.

Sound Engineering and Music Production

This practical double module develops and extends the studio and recording techniques you developed in previous modules and explores the more advanced creative skills and technical processes required to prepare, engineer and produce recorded music to a commercially viable standard. In your assessment you will record an ensemble session and submit your tracks.

Sound for Moving Image

Optional

The module aims to elucidate the technical and creative processes that help to create great sonic storytelling in film and moving-image production.

Building on experiences that you have had with sound during the course, the module introduces further techniques required for capturing and generating sound.

Recording skills on set and on location are taught and practised, covering the use of portable recording equipment, boom operation, wireless mics and timecode synchronisation techniques. You will also further your understanding of Sound Design and Audio post-production techniques, building on what you have covered during the first year. 

Marketing and PR in the Music Industry

Optional

This module aims to develop your understanding of marketing and public relations within the contemporary music industry.

It explores how artists and music products are promoted across a range of platforms, with a focus on audience engagement, branding, and campaign development.

You will also be introduced to the role of media and journalism in music promotion, including the function of the music press, online media, reviews, and interviews in shaping artist visibility and public perception.

You will consider how marketing, PR and media coverage work together within wider industry contexts. 

Synthesis and Sampling 

This module develops advanced practical and technical understanding of sound creation through synthesis and sampling, with a focus on intentional sound design for contemporary music production contexts. 

 
You will build on prior knowledge to explore multiple synthesis approaches and advanced sampling techniques. Emphasis is placed on intentional sound design, where parameters are controlled to achieve specific sonic outcomes. 

 
The module adopts a practice-led approach, combining software and hardware workflows. You will work with Logic Pro, Native Instruments Komplete, and analogue synthesisers including the Arturia MatrixBrute and Sequential Prophet Rev2 to design and manipulate sound. 

 
You will also develop an understanding of synthesis architectures, modulation, and signal flow, applying these concepts through hands-on programming. Sampling is explored as both a technical and creative process, including recording, editing, mapping, and transformation of audio. 

 
The module introduces sound design in wider audio contexts, including contemporary electronic production and digital instrument design. Hybrid workflows combining synthesis and sampling are explored, alongside creative resampling and transformation techniques. 

The emphasis is on developing control, workflow, and the ability to design and transform sound for a defined purpose. The module reflects current industry practices in electronic music production, sound design, and digital instrument creation. 

Immersive Mixing

Optional

This module introduces you to the creative and technical principles of immersive mixing using Dolby Atmos and object-based workflows within music and screen-related contexts. Building on prior study in recording, production, and critical listening, you will explore how object-based mixing can be used to shape depth, width, movement, and perspective in ways that extend beyond conventional stereo practice. 
 
The module is centred on the practical application of Dolby Atmos mixing workflows within contemporary production environments. You will work with material drawn from music, spoken-word, and screen-related contexts, considering how object-based approaches can support musical presentation, spatial realism, emotional impact, and narrative intention. 
 
You will develop practical skills in session preparation, routing, object assignment, spatial placement, automation, and Atmos mix management, while also evaluating how immersive mixes translate through binaural render modes and conventional stereo playback.

The module is delivered exclusively in the Atmos suite, allowing you to work within a specialist monitoring environment that reflects current and emerging professional practice. 
 
As a forward-looking module, Immersive Mixing prepares you for developments in music production, film and television post-production, streaming delivery, and wider spatial audio practice. It is designed to support future-facing technical and creative skills, helping you engage with workflows that are increasingly relevant across contemporary audio industries. 

Post Production 2

Optional

This module develops your creative and technical engagement with post-production processes, advancing your skills across key specialisms including editing, sound design, ADR, Foley and Immersive Mixing, colour grading, visual effects, and delivery workflows.

Through practice-based activities and theoretical study, you will explore how post-production decisions shape meaning, style, and narrative in screen-based work.

The module supports increasing independence in workflow management and technical decision-making, culminating in the production of a portfolio of post-production artefacts that demonstrate applied creative and technical post-production practice within specified constraints. 

Dissertation

You will undertake a substantial, self-directed project (group or individual) that represents the culmination of your undergraduate study.

It will require you to synthesise, where applicable, technical skills, theoretical knowledge, creative vision, and professional practices to produce a substantial piece of original work (group or individual) accompanied by an individual portfolio exploring research methodologies and underpinned by critical reflection. 

The dissertation is defined not by a single format, but by its significance, ambition, and rigour. You will propose and execute a project that aligns with your discipline while demonstrating an understanding of its context within the broader screen arts landscape. Unlike traditional written dissertations, this module accepts diverse outputs—from films and screenplays to audio dramas, sports documentaries, essays, media campaign analyses, or technical portfolios—as long as they are underpinned by systematic research and critical reflection. 

All productions/projects should be analysed using the BFI Albert Sustainable Production Framework.

Audio for Games

The impact of sound design and music in video games is profound, helping to generate exciting and immersive game playing experiences.

The module provides an introduction to the non-linear audio techniques required for games and other interactive digital media forms.

The unique challenges presented to sound designers in creating an interactive product are considered and you will be introduced to industry standard audio solutions such as Audiokinetic Wwise audio middleware.

The skills gained will serve as an introduction to this large and growing industry area. 

Audio Story

This module explores storytelling through sound within a collaborative production environment, requiring students to develop and realise an original audio drama. 

You will work across disciplines to conceive, write, perform, and produce a fully realised audio narrative. The module focuses on how character, narrative, and meaning are communicated without visual elements, emphasising dialogue, pacing, and the expressive use of sound. 

Narrative development remains central to the process, evolving through rehearsal, sound exploration and, where appropriate, performance.

You will engage in an iterative development process in which scripts are tested, refined, and realised through production, reflecting industry practices in audio storytelling. 

Creative Portfolio

This module supports you in developing a professional creative portfolio that clearly communicates your skills, identity and ambitions within the creative industries. It builds on work produced across earlier modules and focuses on curation, presentation and strategy, rather than volume of output. 

You will be encouraged to create either a simple online portfolio website using an appropriate portfolio‑building platform, or a professionally designed PDF portfolio for those who prefer an offline alternative. You will also be invited to explore show reels as a critical component of some creative portfolios. Overall, the emphasis is on clarity, selection and intent, ensuring that work is framed appropriately for its intended audience. 

Alongside portfolio creation, the module introduces key principles of personal branding, creative entrepreneurship and career sustainability. You will develop a forward‑looking plan that outlines your intended career direction over the next five years, how your portfolio will support this trajectory, how you will maintain engagement with the industry, and how you intend to adapt your practice in a changing creative landscape. 

The module is highly independent and student‑led, encouraging you to take ownership of your creative identity, reflect on prior learning, and articulate purposeful next steps beyond graduation.

Teaching and Assessment

Feel the support of our experienced and expert staff

Teaching

You will be taught by a range of experts in audio-based technologies from composers to recording engineers.

Our commitment to smaller class sizes allows you to feel more confident to discuss your ideas in a supportive environment and allows your tutors get to know you and how best to aid your development.

Classes include lectures, seminars, skills sessions, technical classes and practical workshops. You will need to complete independent study outside scheduled teaching and will take on practical individual and group work throughout your degree.

Assessment

You will be assessed using a range of assignments, including:

  • Written coursework
  • Practical coursework
  • Practical examination
  • Presentations (screenings and auditions)
  • Portfolio and project work.

Experience

Discover industry-standard software and equipment

A Film School Built for the Real World 

The University of Chichester’s Film School facilities at the Tech Park, Bognor Regis campus place students inside a professional film and screen production environment from day one.

Designed to reflect contemporary industry practice, the Tech Park enables students to develop creative, technical and collaborative skills using the same spaces and workflows found in professional film, television and broadcast production. 

Industry-standard film and TV production spaces

At the heart of the Film School offer is access to facilities that support the entire screen production pipeline, from development and shooting through to post-production and exhibition:

  • A 250-square-metre, three-storey sound stage, one of only a handful in the UK capable of accommodating large-scale productions and even a professional orchestra
  • A dedicated green screen and motion capture studio, supporting visual effects, virtual production and contemporary screen storytelling
  • Professional TV and film production studios, complete with green room facilities, enabling students to work in broadcast-ready environments

These spaces allow students to work on ambitious projects at scale, preparing them for the realities of professional production settings.

Professional post-production and screening facilities

Students complete their work using industry-aligned post-production facilities that mirror professional editorial houses:

  • Nine dedicated edit suites, including a Soho-standard dubbing and mastering suite
  • A screening theatre, designed for group critiques, narrative analysis, assessment screenings and public showcases

From rushes to final delivery, students keep their projects in-house, building confidence, autonomy and professional fluency.

Audio, sound and scoring for screen

Sound is treated as a core creative discipline within the Film School experience:

  • Professional recording studios and live rooms, supporting dialogue recording, sound design, Foley and scoring
  • Access to industry-standard audio software and control rooms used across film, TV and media production

This enables students to understand sound as a storytelling tool, not simply a technical add-on.

Learn with industry tools – not simulations

Film School students work in dedicated Mac and PC production suites, fully equipped with the software used across the screen industries, including professional editing, colour grading, sound and post-production platforms.

Teaching spaces are designed for hands-on learning, collaboration and critique, reflecting real-world creative workflows rather than classroom-only delivery.

A Film School connected to industry

The Tech Park is deliberately conceived as a shared educational and professional environment:

  • Facilities are used for live briefs, visiting professionals, client projects and external productions
  • Courses are shaped around industry expectations, ensuring graduates leave with strong portfolios, production experience and confidence working in professional settings

Students don’t just study film – they operate as filmmakers, supported by staff with industry backgrounds and facilities that encourage ambition.

Our sound stage is one of just three in the UK capable of holding a professional orchestra. The space has been used by renowned companies including Apple TV, ITV and the London Met Orchestra, and is also used by our students to bring their masterpieces to life.

Bognor Regis campus

Our Bognor Regis campus boasts our £35m Tech Park, beautiful Georgian architecture and is within walking distance of the sea.

£35 million Tech Park 

Our flagship Tech Park offers you access to world-class, industry-standard facilities.

Post-production facilities and recording studios

Discover our range of facilities for audio and visual media post-production.

Expert staff

Our industry-experienced staff get to know you and your learning needs to help you thrive.

Learning Resource Centre

The Learning Resource Centre (LRC) contains the library, a café, IT/teaching rooms and the Support and Information Zone (SIZ).

Library

Our campus library holds more than 200,000 books and over 500,000 eBooks.

Seize professional networking opportunities

The University of Chichester’s Tech Park has played host to several high-profile recording sessions for feature films, TV dramas and video games.

Our students are often involved in the recording, assisting the sound engineers with the complex studio and microphone setups, and gaining invaluable experience working in a high-pressure commercial context with leading industry practitioners.

Our ability as a university to host such high-profile commercial projects really does make our courses, and the wider opportunities we can offer you, unique.

Poppy Audio Production

Poppy

BA (Hons) Audio and Music Production student

The state-of-the-art facilities in the Tech Park are all up to industry standards and really are second to none. The fact that all the courses are based within the same building means it’s really easy to collaborate with students from across the Creative Industries. Because of this, I have had the opportunity to work as a boom operator on a couple of film projects. All my lecturers are very kind and are always there to answer any questions or help me out when I need it. I feel that, as a student, my voice is heard and that staff are always willing to listen.

Study Abroad

Explore the opportunity to study part of your course abroad

As a student at the University of Chichester, you can explore opportunities to study abroad during your studies to enrich your educational experiences.

It’s a chance to broaden your horizons, a great opportunity to meet new people, undertake further travelling and to immerse yourself within a new culture.

You will be fully supported throughout the process to help find the right destination and institution for you and your course. We can take you through everything that you will need to consider, from visas to financial support, to ensure you get the best out of your time studying abroad.

Careers

Graduate ready for a range of audio careers

Music and audio production skillsets are used across the creative industries in games, film, TV, advertising and more. This degree will introduce you to a range of audio careers as you develop the technical, creative and industrial skills you will need to succeed in audio post-production.

You could work in: 

  • Professional recording studios
  • Video games studios
  • Gaming
  • TV and film
  • Advertising.

Josh

BA (Hons) Audio and Music Production graduate

Once I had graduated, I very quickly started work for EMG UK as a Technical Assistant. The BA in Audio and Music Production at Chichester has proven invaluable both in relation to my current role and future career paths within the company. Having an audio production degree allowed me to specialise as an Audio Guarantee for EMG, responsible for delivering sound for live TV broadcasts. After working at EMG I have progressed to work as a Tech Assist for BBC’s Match Of The Day.

Further study

You could decide to continue your studies to postgraduate level.

University of Chichester alumni who have completed a full undergraduate degree at the University will receive a 15% discount on their postgraduate fees.

Course Costs

Course Fees 2027/28

EU/EEA Fee Reduction Scholarship

EU/EEA students automatically pay the equivalent of UK fees via the EU/EEA Fee Reduction Scholarship

For further details about fees, please see our Tuition Fee page.

For further details about international scholarships, please see our Scholarships page.

To find out about any additional costs on this course, please see our Additional Costs page.

Entry Requirements

Typical offers (individual offers may vary):

tariff points from A levels or combination with Extended Project / BTEC / Cambridge Technical.

with no element lower than 5.5.

Contextual offers

We believe everyone deserves an equal opportunity to pursue higher education, regardless of their background.

When we receive your application we consider your personal circumstances and the factors surrounding your achievements to see if you are eligible for a contextual offer. This is an offer with a reduced entry tariff – typically the equivalent of 16 fewer UCAS points (two A-level grades).

Applicants who are predicted to achieve two or more (A-level) grades better than the published typical offer will normally be made the typical offer, rather than a reduced offer. For example, where the predicted grades are BBB, and the published typical offer is BCC, a BCC offer would be made.

Find out more about our contextual offers.