Overview
Learn to critically analyse the role of the media in society
Media and Communications is a dynamic, future-focused degree designed for students who want to understand, shape and influence communication in the digital age.
In a world defined by constant connectivity, evolving media platforms and rapid technological change, this course equips students with the critical insight, creative confidence and practical skills needed to engage with contemporary media landscapes.
Examine how media shapes our world
The degree combines theory and hands-on practice, encouraging students to think critically while developing real-world skills through creative and analytical assessment.
You will explore key areas including screen studies, gaming, journalism, marketing and advertising, podcasting and digital media, gaining a broad yet focused understanding of how media operates across industries and cultures.
This integrated approach ensures graduates are not only media-literate, but media‑ready.
Graduate with skills that employers value
Throughout the course, students develop a wide range of highly transferable skills valued by employers across the creative and professional sectors.
These include strong written and verbal communication, critical analysis, research and investigation, teamwork, project planning, time management, persuasion and creative problem solving.
Students are also supported in developing personal and professional qualities such as initiative, self‑motivation, resilience, self‑awareness and ethical integrity, essential attributes in fast‑paced, people‑focused industries.
Graduates of Media and Communications are well prepared for a variety of careers across traditional and emerging sectors.
Career pathways include roles in journalism, digital and social media, communications, public relations, marketing and advertising, human resources, education, market research, and media criticism or commentary.
The course also provides a strong foundation for postgraduate study or further professional training in media-related fields.
By combining academic depth with practical relevance, Media and Communications offers students the opportunity to develop their voice, sharpen their understanding of the media world, and build the skills needed to succeed in a wide range of communications‑driven careers.
Study areas include:
- Journalism
- Marketing
- Branding
- Advertising
- Film and television
- Popular music
- Web-based technologies.
Join our collaborative community
Throughout your degree, you will collaborate with students across the Department of Creative Industries to gain an exceptional understanding of production practices and technology application, enhancing your vital employability skills.
As a student within a community of undergraduates you will develop your teamwork skills, take part in multi-camera live-event filming, study trends in contemporary media cultures and have the opportunity to work within a vibrant cultural hub of actors, dancers, filmmakers, composers, orchestras, scriptwriters and choreographers.
Learn from our expert and award-winning staff
Our team of dedicated, highly qualified professional practitioners and current industry figures, including award-winning directors, producers, actors, writers, editors and composers from across animation, film, TV and games.
On this course you will:
- Learn to critically analyse the media in terms of the political, personal, social and cultural landscape.
- Study a broad range of topics with the option to focus on specialisms later in your degree.
- Share modules with students from other courses including Digital Film Production, Screenwriting, Sports Media, Esports, 3D Animation and Visual Effects.
- Enhance your transferable skills such as organisation, time management, communication, working in a group, research and IT.
- Learn from experienced staff and creative industry guest speakers – including speakers from film, TV, music and gaming.
Partnerships
As a part of the Department of Creative Industries you will benefit from our industry partnerships with companies including HyperX, DXRacer, Twitch, ARRI and AVID, and be able to access to industry standard software such as Nuke, Maya and Houdini.






The Course
Examine the modern influence of a range of media forms on the world around us
Year One
In your first year, you will gain a firm understanding of a variety of media forms including film, journalism, mobile communications and music. You will begin to understand the context of their evolution and how they function within our modern world.
Year Two
Your second year allows you to explore more forms of modern media such as marketing, advertising, global TV, documentaries and digital photography.
In addition, you will examine the emergence of disinformation, the politics of celebrity and the longevity and influence of major characters from the small and big screens.
Year Three
In your third year, you will complete a major project dissertation to help hone your employability skills, working closely with staff to refine your work and ensure it represents you effectively while meeting current industry needs.
You will also work on more specific aspects of media and communication, such as campaign writing, representation and genre within film and TV.
Sustainability and Professional Practice: BAFTA Albert Scheme
The course aligns with BAFTA’s Albert Scheme, the leading sustainability framework for film, television, animation, and VFX industries. Albert provides industry-recognised tools and training to measure and reduce environmental impact across the full production lifecycle.
Students learn environmentally responsible production practices, including efficient resource use, energy awareness, and sustainable studio workflows.
Sustainability is integrated into industry-standard pipelines and professional decision-making, reflecting current studio expectations and roles.
Graduates are prepared to meet employer, broadcaster, and funder requirements, where Albert certification is increasingly a benchmark for responsible screen production.
Equality, Diversity and Inclusion
This programme embeds sustainability and Equality, Diversity and Inclusion (EDI) as core threads of its design, delivery and assessment, rather than as bolt-on themes.
Learning activities, case studies, set texts, guest contributors and assessment briefs are selected to reflect a diversity of voices, identities and lived experiences, and to interrogate the social, environmental and ethical implications of practice in the discipline.
Inclusive pedagogy – accessible materials, varied modes of participation, and assessment choice where appropriate – is applied throughout, and students are expected to engage critically with questions of representation, equity and power as part of their professional formation.
Modules
This list is indicative and subject to change.
- AI Creative Practice
- Foundations of Screen Story
- Understanding Media and Communications
- Introduction to Journalism
- Screen Development and Audience
- Media Production Toolkit
AI Creative Practice
This module introduces you to the use of Artificial Intelligence (AI) within contemporary creative practice. It is designed to develop awareness, confidence, and a basic critical understanding of how AI is used across creative disciplines.
You will be introduced to the ways AI intersects with areas such as writing, media production, performance, audio, and visual design. Early teaching provides an accessible overview of key ideas including authorship, originality, bias, and ethical considerations.
Following this, you will undertake an individual exploration into the use of AI within a chosen creative context or area of practice. This exploration may involve practical experimentation, comparison of outputs, or a combination of both.
The emphasis of the module is on exploration rather than technical mastery. You will be encouraged to try out AI tools, observe their effects, and begin to recognise your own judgement in relation to the outputs you produce.
Foundations of Screen Story
This module introduces you to the fundamental principles of narrative design for the screen. Lectures and screenings deconstruct how stories are built, sustained, and resolved across a wide range of screen narratives and forms.
You will learn the core underpinnings of screen story – character, structure, conflict, theme, and genre – while appreciating how different disciplines (production, directing, writing, audio, VFX, production design, editing, cinematography, etc.) contribute to and shape narrative meaning. Core focuses concern the nature and importance of creative collaboration, artistic vision and voice, and ‘influencers’ from the past and historical contexts.
The module is not practice-based in production terms, but analytical and creative, encouraging a critical eye and a passionate engagement. It prepares you to write better scripts, shoot more purposeful coverage, design more expressive sound and visuals, and critique media more intelligently.
Understanding Media and Communications
This module aims to support you in your transition into higher education. It aims to develop your understanding of some of the key concepts, issues, critical perspectives and methodologies that constitute our approach to learning, studying and teaching media.
During this module, you will also develop transferable skills in research and analysis.
Introduction to Journalism
This module considers developments in journalism. It examines the significance of newspapers; addresses news values; explores news production and consumption; and reflects on reporting in new mediascapes.
The module tackles the way narratives are organised, structured and shared, and aims to enable you to both analyse and construct stories.
Screen Development and Audience
This module aims to introduce you to the relationship between screen genres and audience expectations across film, television, and digital content.
It focuses on how genre conventions such as narrative, character, and visual style are used to engage audiences and how these conventions are repeated and adapted over time.
The module also introduces you to the idea that screen content is developed with particular audiences in mind, using genre as a starting point for both analysis and creative thinking.
Media Production Toolkit
This module provides you with a technical and collaborative “toolkit” for the modern creator economy, centred on the production of a high-quality “Pocket Podcast” series. Working in production crews (group work), you will mirror industry workflows to navigate the full lifecycle of a digital series.
The curriculum is structured to provide equal weighting between planning, studio production, postproduction (editing), and content delivery. You will move from initial concept development to planning the studio setups (3-point lighting, depth of field control) and capturing high-fidelity audio.
In the postproduction phase, teams will focus on high-retention editing techniques, sonic branding, and the creation of “Hot Link” social media assets.
The module culminates in the group delivery of a Production Portfolio pack, detailing a 10-episode seasonal arc, alongside the execution of the first three episodes of the series.
- Projects
- The Art of the Interview
- Marketing and PR in the Music Industry
- Adaptation
- Digital Journalism
Projects
The module provides a structured framework within which you will undertake a suite of specialist projects appropriate to your degree programme, developing independent working practices.
You will be expected to respond to multiple project briefs (typically 2-4) across two semesters, managing time, resources, and creative or research-based workflows.
The projects support the development of discipline-specific technical, creative, and analytical skills to a standard appropriate for progression to major projects and career preparation. Most projects will require team/group work and collaboration, sometimes between degree pathways, reflecting industry practice wherever possible.
You should engage with non-practical forms of inquiry (e.g., essays, reports, case studies, critical analyses) alongside practical production, fostering critical reflection and research literacy.
The module prepares you to evaluate your own work against professional, academic, or audience-facing criteria, articulating strengths, weaknesses, and lessons for future practice. This will in most cases involve team/group work on the projects themselves, and working to fixed delivery deadlines across both semesters.
Alongside the project(s) outcomes, be that written or practical, students document and critically reflect upon their research, creative influences, production processes, and final outcomes through a structured individual portfolio.
All productions/projects should be analysed using the BFI Albert Sustainable Production Framework.
The Art of the Interview
This module aims to explore a range of interview techniques and styles as employed by researchers, documentarians and journalists.
As such, the focus of the module is on ‘factual’ stories and those who can reveal them.
You will also examine the role ethics play in the development and presentation of interviews.
Marketing and PR in the Music Industry
This module aims to develop your understanding of marketing and public relations within the contemporary music industry.
It explores how artists and music products are promoted across a range of platforms, with a focus on audience engagement, branding, and campaign development.
You will also be introduced to the role of media and journalism in music promotion, including the function of the music press, online media, reviews, and interviews in shaping artist visibility and public perception.
You will consider how marketing, PR and media coverage work together within wider industry contexts.
Adaptation
This module explores adaptation as a process of interpretation, transformation and creative authorship, examining how source material is reshaped for screen, digital, and interactive storytelling.
You will analyse and reinterpret a wide range of materials (fiction, non‑fiction, real events, folklore, and existing narrative frameworks), investigating how meaning can shift when a story is transformed for a new audience, form or medium.
A key focus is on decision-making in adaptation, including perspective, theme, structure, originality versus familiarity, and how to balance innovation with recognisable elements.
The module also examines why stories are adapted at all, drawing on adaptation theory, folklore evolution, and the changing function of stories through history.
Adaptation is presented not as direct translation but as creative construction, encouraging you to develop your voice through interpretation, reframing, and narrative transformation.
Digital Journalism
This module aims to develop your ability to produce journalism for contemporary digital platforms, with a focus on podcasting and video-based content such as YouTube.
It explores how journalistic content is shaped by format, platform and audience, and supports the development of work that reflects current industry practices.
Dissertation
You will undertake a substantial, self-directed project (group or individual) that represents the culmination of your undergraduate study.
It will require you to synthesise, where applicable, technical skills, theoretical knowledge, creative vision, and professional practices to produce a substantial piece of original work (group or individual) accompanied by an individual portfolio exploring research methodologies and underpinned by critical reflection.
The dissertation is defined not by a single format, but by its significance, ambition, and rigour. You will propose and execute a project that aligns with your discipline while demonstrating an understanding of its context within the broader screen arts landscape. Unlike traditional written dissertations, this module accepts diverse outputs—from films and screenplays to audio dramas, sports documentaries, essays, media campaign analyses, or technical portfolios—as long as they are underpinned by systematic research and critical reflection.
All productions/projects should be analysed using the BFI Albert Sustainable Production Framework.
Documentary Project
This module develops your ability to research, design and produce short documentary work across a range of contemporary factual forms. It introduces you to both traditional and powerful story‑led documentary approaches and contemporary factual‑entertainment styles commonly seen in online spaces, including YouTube explainers, short‑form digital features and social‑platform factual content.
You will explore the practical, conceptual and ethical demands of documentary production, learning how to shape factual material into engaging screen content for real audiences.
The module emphasises the increased cultural visibility and influence of online documentary formats and encourages students to consider and appreciate both traditional narrative forms of documentary storytelling and modern emergent documentary practices.
You will work independently to produce a five‑minute documentary, drawing on prior knowledge and expanding your skills in research, interviewing, shooting, producing and editing.
A research portfolio supports the development of your film and demonstrates your ability to conduct, annotate and apply research from multiple sources.
Gaming and Interactive Narratives
This module explores video games and interactive media as complex narrative systems, examining how story, play, technology and culture intersect within contemporary gaming environments.
You will investigate how narrative operates within interactive forms, engaging critically with the combination of narratology versus ludology, player agency, avatars, worldbuilding and choice‑based storytelling.
Alongside narrative design, the module situates games within wider media ecologies, exploring game genres, fandoms, economies and the use of addictive or persuasive technologies.
The module balances practical creative development and critical enquiry. You will develop an original game or interactive narrative idea through a professionally produced pitch document or slide deck, supported by a research portfolio that situates your concept within theoretical, cultural and industrial contexts.
The module is suitable for students interested in writing, narrative design, interactive media theory and immersive storytelling, and encourages independent research, critical thinking and creative experimentation.
Creative Portfolio
This module supports you in developing a professional creative portfolio that clearly communicates your skills, identity and ambitions within the creative industries. It builds on work produced across earlier modules and focuses on curation, presentation and strategy, rather than volume of output.
You will be encouraged to create either a simple online portfolio website using an appropriate portfolio‑building platform, or a professionally designed PDF portfolio for those who prefer an offline alternative. You will also be invited to explore show reels as a critical component of some creative portfolios. Overall, the emphasis is on clarity, selection and intent, ensuring that work is framed appropriately for its intended audience.
Alongside portfolio creation, the module introduces key principles of personal branding, creative entrepreneurship and career sustainability. You will develop a forward‑looking plan that outlines your intended career direction over the next five years, how your portfolio will support this trajectory, how you will maintain engagement with the industry, and how you intend to adapt your practice in a changing creative landscape.
The module is highly independent and student‑led, encouraging you to take ownership of your creative identity, reflect on prior learning, and articulate purposeful next steps beyond graduation.
Teaching and Assessment
Feel the support of our experienced and expert staff
Teaching
Your teaching will take the form of scheduled classes such as workshops, lectures and seminars, as well as spending some time studying independently outside.
As well as working independently, you will have some projects and seminars in groups where you will develop your communication and teamwork skills and create work with other students.
Smaller class sizes to help your development
Our commitment to smaller class sizes allows you to feel more confident to discuss your ideas in a supportive environment and allows your tutors get to know you and how best to aid your development.
Assessment
You will be assessed through a range of assignments that could include:
- Essays
- Video essays, short films, and podcasts
- Group and individual
- Presentations
- Creative pitch
- Research workbook
- Report.
Experience
Learn in our state-of-the-art Tech Park building
A Film School Built for the Real World
The University of Chichester’s Film School facilities at the Tech Park, Bognor Regis campus place students inside a professional film and screen production environment from day one.
Designed to reflect contemporary industry practice, the Tech Park enables students to develop creative, technical and collaborative skills using the same spaces and workflows found in professional film, television and broadcast production.
Industry-standard film and TV production spaces
At the heart of the Film School offer is access to facilities that support the entire screen production pipeline, from development and shooting through to post-production and exhibition:
- A 250-square-metre, three-storey sound stage, one of only a handful in the UK capable of accommodating large-scale productions and even a professional orchestra
- A dedicated green screen and motion capture studio, supporting visual effects, virtual production and contemporary screen storytelling
- Professional TV and film production studios, complete with green room facilities, enabling students to work in broadcast-ready environments
These spaces allow students to work on ambitious projects at scale, preparing them for the realities of professional production settings.
Professional post-production and screening facilities
Students complete their work using industry-aligned post-production facilities that mirror professional editorial houses:
- Nine dedicated edit suites, including a Soho-standard dubbing and mastering suite
- A screening theatre, designed for group critiques, narrative analysis, assessment screenings and public showcases
From rushes to final delivery, students keep their projects in-house, building confidence, autonomy and professional fluency.
Audio, sound and scoring for screen
Sound is treated as a core creative discipline within the Film School experience:
- Professional recording studios and live rooms, supporting dialogue recording, sound design, Foley and scoring
- Access to industry-standard audio software and control rooms used across film, TV and media production
This enables students to understand sound as a storytelling tool, not simply a technical add-on.
Learn with industry tools – not simulations
Film School students work in dedicated Mac and PC production suites, fully equipped with the software used across the screen industries, including professional editing, colour grading, sound and post-production platforms.
Teaching spaces are designed for hands-on learning, collaboration and critique, reflecting real-world creative workflows rather than classroom-only delivery.
A Film School connected to industry
The Tech Park is deliberately conceived as a shared educational and professional environment:
- Facilities are used for live briefs, visiting professionals, client projects and external productions
- Courses are shaped around industry expectations, ensuring graduates leave with strong portfolios, production experience and confidence working in professional settings
Students don’t just study film – they operate as filmmakers, supported by staff with industry backgrounds and facilities that encourage ambition.
Our sound stage is one of just three in the UK capable of holding a professional orchestra. The space has been used by renowned companies including Apple TV, ITV and the London Met Orchestra, and is also used by our students to bring their masterpieces to life.
Bognor Regis campus
Our Bognor Regis campus boasts our £35m Tech Park, beautiful Georgian architecture and is within walking distance of the sea.
£35 million Tech Park
Our flagship Tech Park offers you access to world-class, industry-standard facilities.
Expert staff
Our industry-experienced staff get to know you and your learning needs to help you thrive.
Learning Resource Centre
The Learning Resource Centre (LRC) contains the library, a café, IT/teaching rooms, and the Support and Information Zone (SIZ).
Library
Our campus library holds more than 200,000 books and over 500,000 eBooks.
Study Abroad
Explore the opportunity to study part of your course abroad
As a student at the University of Chichester, you can explore opportunities to study abroad during your studies to enrich your educational experience.
It’s a chance to broaden your horizons, a great opportunity to meet new people, undertake further travelling and to immerse yourself within a new culture.
You will be fully supported throughout the process to help find the right destination and institution for you and your course. We can take you through everything that you will need to consider, from visas to financial support, to ensure you get the best out of your time studying abroad.
Careers
Where you could go after your studies
This BA (Hons) Media and Communications degree prepares you for a range of careers with a focus on working in film production companies, TV production studios, radio outlets, newspapers, PR firms and advertising agencies.
You could peruse a career in:
- Public relations
- Journalism
- Marketing and advertising
- Television/film as a producer
- Publishing
- Programme research
- Teaching
Further study
You may choose to continue your studies at postgraduate level.
Postgraduate study options available at Chichester include PGCE and Masters:
- PGCE
- PhD Research
University of Chichester alumni who have completed a full undergraduate degree at the University will receive a 15% discount on their postgraduate fees.
Course Costs
Course Fees 2027/28
UK fee
£10,050
International fee
£17,354
EU/EEA Fee Reduction Scholarship
EU/EEA students automatically pay the equivalent of UK fees via the EU/EEA Fee Reduction Scholarship
For further details about fees, please see our Tuition Fees page.
For further details about international scholarships, please see our Scholarships page.
To find out about any additional costs on this course, please see our Additional Costs page.
Entry Requirements
Typical offers (individual offers may vary):
UCAS
104
tariff points from A levels or combination with Extended Project / BTEC / Cambridge Technical.
A Levels
BCC
BTEC/Cambridge Technical
DMM
Access to HE Diploma
Pass
IB
28 points
IELTS
6.0 overall
with no element lower than 5.5.
Contextual offers
We believe everyone deserves an equal opportunity to pursue higher education, regardless of their background.
When we receive your application we consider your personal circumstances and the factors surrounding your achievements to see if you are eligible for a contextual offer. This is an offer with a reduced entry tariff – typically the equivalent of 16 fewer UCAS points (two A-level grades).
Applicants who are predicted to achieve two or more (A-level) grades better than the published typical offer will normally be made the typical offer, rather than a reduced offer. For example, where the predicted grades are BBB, and the published typical offer is BCC, a BCC offer would be made.
Find out more about our contextual offers.
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