Overview
Develop specialist knowledge in digital animation and visual effects practice
This degree offers you the opportunity to learn and develop the skills required to embark on a successful career in the world of Animation and VFX.
You will be taught by a team of award-winning industry professionals who have a wealth of experience in the feature film industry, having worked on countless major motion pictures such as the Spider-Man franchise, Alice in Wonderland, Kingsman, I Am Legend, Watchmen and Suicide Squad.
You will receive unparalleled contact time with your tutors due to our smaller cohort sizes.
This affords us the luxury of spending the time needed with each individual to really develop them into the commercial artists of tomorrow.
The staff bring their big studio ethos to the classroom where you will not only focus on skills advancement, but also on the development of the work ethic that is expected at an industry level.
Develop high-level technical skills
As with any Animation or VFX course, the focus of study is on the basic core principles, however, at Chichester, the staff have been applying these principles to professional projects for decades and so the level of refinement we reach with our students is incomparable.
At the core of our teaching ethos is the importance of adopting an iterative, review-based workflow. So, just as in industry, we achieve the highest level of quality by constantly refining our work through iterations which are reviewed and critiqued via supportive, collaborative screenings.
Learn from our expert and award-winning staff
Students can also expect to be taught by an exciting array of guest lecturers from across the Film Industry.
Recent visitors have included one of the world’s leading stop motion animators, Tim Allen (Corpse Bride, Fantastic Mr Fox, Isle of Dogs) Students have also benefitted from guest lectures by Faraz Hameed, Previz Supervisor at WETA FX, whose credits include Doctor Strange, No Time To Die and Stranger Things.
Students also tour major London VFX studios such as Framestore and DNEG.
Studying Animation and VFX at Chichester will ready you for a career in several different fields such as Feature Film VFX, Animated Features and Games.
Alumni from the course have gone on to work on countless high profile projects, with some recent notable titles including Rockstar’s “Grand Theft Auto VI” and the feature film “Spider-Man: Brand New Day.”
Use industry-standard software
Throughout your degree you will learn the software and systems that are widely used throughout the animation and VFX industry including:
- Maya
- Nuke
- Unreal Engine
Join our collaborative community
Throughout your degree, you will collaborate with students across the Department of Creative Industries to gain an exceptional understanding of production practices and technology application, enhancing your vital employability skills.
See our student showcase reels
Feel prepared for your future career
This course prepares you for a successful and fulfilling career in animation and VFX.
You will develop your portfolio to meet current industry requirements, have opportunities to tour studios, connect with established industry professionals, and develop a strong awareness of the needs of the industry as you develop your creative and technical skills.
Establish your professional network
The department regularly runs field trips to international film festivals, professional film shoots and industry conventions.
In addition, you will have opportunities with professional associates and on staff projects to develop your early career profile on IMDB (Internet Movie Database) before you graduate.
On this course you will:
- Learn the key technical skills of 3D animation and VFX practice.
- Use industry software such as Maya, Nuke and Unreal Engine.
- Learn from lecturers and guest speakers with extensive industry experience, including award winners.
- Collaborate with students and experts from across the Department of Creative Industries.
- Learn in the state-of-the-art £35m Tech Park.
Partnerships
As a part of the Department of Creative Industries you will benefit from our industry partnerships with companies including HyperX, DXRacer, Twitch, ARRI and AVID, and be able to access to industry-standard software such as Nuke, Maya and Houdini.






The Course
Learn the core components of 3D animation and visual effects
Sustainability and Professional Practice: BAFTA Albert Scheme
The course aligns with BAFTA’s Albert Scheme, the leading sustainability framework for film, television, animation, and VFX industries. Albert provides industry-recognised tools and training to measure and reduce environmental impact across the full production lifecycle.
Students learn environmentally responsible production practices, including efficient resource use, energy awareness, and sustainable studio workflows.
Sustainability is integrated into industry-standard pipelines and professional decision-making, reflecting current studio expectations and roles.
Graduates are prepared to meet employer, broadcaster, and funder requirements, where Albert certification is increasingly a benchmark for responsible screen production.
Equality, Diversity and Inclusion
This programme embeds sustainability and Equality, Diversity and Inclusion (EDI) as core threads of its design, delivery and assessment, rather than as bolt-on themes.
Learning activities, case studies, set texts, guest contributors and assessment briefs are selected to reflect a diversity of voices, identities and lived experiences, and to interrogate the social, environmental and ethical implications of practice in the discipline.
Inclusive pedagogy – accessible materials, varied modes of participation, and assessment choice where appropriate – is applied throughout, and students are expected to engage critically with questions of representation, equity and power as part of their professional formation.
Modules
This list is indicative and subject to change.
- AI Creative Practice
- Foundations of Screen Story
- 3D Foundation
- Compositing Foundation
- Character Asset Fundamentals
- Character Animation Fundamentals
AI Creative Practice
This module introduces you to the use of Artificial Intelligence (AI) within contemporary creative practice. It is designed to develop awareness, confidence, and a basic critical understanding of how AI is used across creative disciplines.
You will be introduced to the ways AI intersects with areas such as writing, media production, performance, audio, and visual design. Early teaching provides an accessible overview of key ideas including authorship, originality, bias, and ethical considerations.
Following this, you will undertake an individual exploration into the use of AI within a chosen creative context or area of practice. This exploration may involve practical experimentation, comparison of outputs, or a combination of both.
The emphasis of the module is on exploration rather than technical mastery. You will be encouraged to try out AI tools, observe their effects, and begin to recognise your own judgement in relation to the outputs you produce.
Foundations of Screen Story
This module introduces you to the fundamental principles of narrative design for the screen. Lectures and screenings deconstruct how stories are built, sustained, and resolved across a wide range of screen narratives and forms.
You will learn the core underpinnings of screen story – character, structure, conflict, theme, and genre – while appreciating how different disciplines (production, directing, writing, audio, VFX, production design, editing, cinematography, etc.) contribute to and shape narrative meaning. Core focuses concern the nature and importance of creative collaboration, artistic vision and voice, and ‘influencers’ from the past and historical contexts.
The module is not practice-based in production terms, but analytical and creative, encouraging a critical eye and a passionate engagement. It prepares you to write better scripts, shoot more purposeful coverage, design more expressive sound and visuals, and critique media more intelligently.
3D Foundation
This module aims to provide you with an introductory understanding of animation and asset creation, their many applications across the entertainment industries, and the boundaries of the disciplines within the field and their specific place in production workflows.
Through a combination of lectures, workshops, briefs and screenings, you will be introduced to industry-standard software, core creative and technical processes, and the specific skill sets required across the subject area.
The curriculum is designed to establish sound professional work practices, promote efficient working within a digital production pipeline, and develop a self-critical approach through iterative review, experimentation and productive failure within a safe creative environment.
Compositing Foundation
This module aims to provide you with an introductory understanding of compositing and its role within contemporary screen-based production.
Through lectures, workshops, briefs and screenings, you will be introduced to industry-standard software, core creative and technical processes, and the principles involved in working with digital image-based material within post-production workflows.
The curriculum is designed to develop foundational knowledge of image construction, manipulation and integration, while encouraging you to engage with the visual and technical considerations involved in combining multiple image elements and working with live-action source material.
This includes an introduction to key image-based concepts that underpin effective compositing practice and professional working methods within a digital pipeline.
Character Asset Fundamentals
This module aims to develop your knowledge and practical competence in the creative and technical processes involved in 3D character asset creation.
It builds upon skills established in previous modules by engaging you with a broad range of concepts and production techniques related to the digital asset creation workflow.
It also fosters professional work practices such as planning work, working iteratively, and operating cleanly and efficiently within a digital production pipeline.
The curriculum is structured through lectures, workshops and briefs. It includes the study of character and related prop design, the development of existing 3D modelling skills.
This progresses into look development through UV unwrapping and texturing, followed by rigging the model to enable presentation of a posed digital asset. Regular reviews support the development of your critical eye through discussion and critique.
Character Animation Fundamentals
This module aims to develop your knowledge and practical competence in the creative and technical processes involved in 3D character animation.
It builds on skills established in previous modules by engaging you with a broad range of concepts, workflows and production techniques related to character animation, while also fostering professional work practices such as planning animation, working iteratively, and operating cleanly and efficiently within a digital production pipeline.
The curriculum is centred on the study and application of the 12 Principles of Animation through lectures, workshops and practical briefs, including exploration of squash and stretch, anticipation, ease in and ease out, timing, secondary action, and follow through/overlapping action, alongside the development of your critical eye through regular review and critique.
- Projects
- Previz
- Compositing Skills Development
- Animation and Asset Skills Development
- Motion and Performance Capture
Projects
The module provides a structured framework within which you will undertake a suite of specialist projects appropriate to your degree programme, developing independent working practices.
You will be expected to respond to multiple project briefs (typically 2-4) across two semesters, managing time, resources, and creative or research-based workflows.
The projects support the development of discipline-specific technical, creative, and analytical skills to a standard appropriate for progression to major projects and career preparation. Most projects will require team/group work and collaboration, sometimes between degree pathways, reflecting industry practice wherever possible.
You should engage with non-practical forms of inquiry (e.g., essays, reports, case studies, critical analyses) alongside practical production, fostering critical reflection and research literacy.
The module prepares you to evaluate your own work against professional, academic, or audience-facing criteria, articulating strengths, weaknesses, and lessons for future practice. This will in most cases involve team/group work on the projects themselves, and working to fixed delivery deadlines across both semesters.
Alongside the project(s) outcomes, be that written or practical, students document and critically reflect upon their research, creative influences, production processes, and final outcomes through a structured individual portfolio.
All productions/projects should be analysed using the BFI Albert Sustainable Production Framework.
Previz
This module aims to develop your knowledge and understanding of core film-making concepts and the use of previsualisation as a tool for the preparation, development and pitching of creative visual projects.
It introduces you to the fundamental visual concepts and planning techniques that underpin the previz process, including camera angles and movement, shot sizes, continuity editing, staging, lenses, lighting, and visual design.
The curriculum is structured in three parts—research and analysis, ideas development, and application and presentation—and supports you in progressing from script analysis and the development of storyboards to the production of a fully previsualised sequence using industry-standard software.
Compositing Skills Development
This module provides you with an ongoing opportunity to continue the development of compositing skills established in previous modules.
Through a series of briefs that introduce new techniques and support the production, you will collate a body of work demonstrating increasing mastery of compositing workflows and practices.
Delivered through lectures, workshops and briefs, the curriculum supports the continued development of technical, creative and critical skills in compositing, with emphasis on iterative refinement, self-critique and professional studio-oriented working methods.
You will build on prior knowledge through a combination of practical camera sessions and computer-based workshops, with particular focus on working with live-action footage, for example, tracking, green screen compositing, and the integration of CG elements within digital post-production workflows.
Animation and Asset Skills Development
This module provides you with an ongoing opportunity to continue the development of skills established in previous modules through a series of briefs that introduce new techniques and support the production of a body of work demonstrating increasing mastery of relevant workflows and practices.
Delivered through lectures, workshops, briefs and regular screenings, the curriculum supports the continued development of technical, creative and critical skills within animation and asset creation, with emphasis on iterative refinement, self-critique and professional studio-oriented working methods.
Motion and Performance Capture
This module introduces you to the principles and practices of contemporary motion capture production.
You will develop knowledge and practical understanding of motion capture workflows, including studio protocols, capture methodologies, performer requirements, and the translation of recorded movement into digital outcomes.
Through workshops and project work, you will engage with the collaborative and interdisciplinary nature of motion capture production, contributing through technical, creative and performance-based roles as appropriate to the brief.
The module enables you to develop professional skills in planning, problem-solving, communication and the realisation of motion capture outcomes within a production context.
Dissertation
You will undertake a substantial, self-directed project (group or individual) that represents the culmination of your undergraduate study.
It will require you to synthesise, where applicable, technical skills, theoretical knowledge, creative vision, and professional practices to produce a substantial piece of original work (group or individual) accompanied by an individual portfolio exploring research methodologies and underpinned by critical reflection.
The dissertation is defined not by a single format, but by its significance, ambition, and rigour. You will propose and execute a project that aligns with your discipline while demonstrating an understanding of its context within the broader screen arts landscape. Unlike traditional written dissertations, this module accepts diverse outputs—from films and screenplays to audio dramas, sports documentaries, essays, media campaign analyses, or technical portfolios—as long as they are underpinned by systematic research and critical reflection.
All productions/projects should be analysed using the BFI Albert Sustainable Production Framework.
Real-Time 3D Workflows
This module provides you with an opportunity to continue your skills development through the exploration of contemporary real-time workflows and their application within production contexts.
You will develop a body of work that demonstrates increasing command of creative and technical processes, while refining your practice through iterative review and critique. The curriculum focuses on the development of digital artefacts within real-time rendered content, the opportunities and limitations of these workflows, and their relevance to current industry practices.
Facial Performance Capture
This module develops your knowledge and practical understanding of contemporary facial performance capture production.
You will engage with the principles, workflows and creative applications of facial motion capture, including performer preparation, head-mounted camera systems, facial tracking technologies, capture methodologies, retargeting processes, and the translation of recorded facial performance onto digital facial rigs.
Through workshops and project work, you will explore the relationship between performance, technical setup and postproduction practice, including the integration of facial capture with wider body-based motion capture workflows. The module enables you to develop professional skills in planning, problem-solving, communication and the realisation of facial performance capture outcomes within a collaborative production context.
Preparation for Industry
This module aims to build on the creative work you’ve produced over previous levels by supporting you in aligning your skills, creative practice and professional objectives within the contemporary creative industries.
The curriculum focuses on the planning, development and presentation of a creative portfolio of work, while encouraging you to examine current industry expectations, research studios and specific roles, and consider how best to position your skills and creative ideas in a commercial context.
Particular emphasis is placed on refining showreels and supporting materials, developing strategic awareness of career pathways, and enhancing your ability to target opportunities with an informed and professional approach.
Teaching and Assessment
Feel the support of our experienced and expert staff
Teaching
Your teaching will mainly take the form of scheduled classes such as workshops, lecture and seminars, as well as spending some time studying independently.
In addition, you will use an iterative workflow throughout your studies that focuses on reworking and revisiting an idea to improve it. This workflow is used in industry and will help to prepare you for your career after your graduate.
As well as working independently, you will have some projects and seminars in groups where you will develop your communication and teamwork skills and create work with other students.
Learn more about our teaching staff
Max Tyrie
Subject Leader: 3D Animation and VFX
Max Tyrie is a two-time BAFTA winning animator, with over 20 years’ experience in the VFX industry.
He has spent the last several years working for Sony Pictures Imageworks at their Los Angeles and Vancouver studios where he has supervised animation teams on more than 25 major motion pictures.
Some of his credits include:
- The Amazing Spiderman 1 & 2
- Alice in Wonderland
- Alice Through the Looking Glass
- Fury
- Walking with Dinosaurs
Assessments
You will be assessed through a range of assignments, including:
- Creative projects
- Video essays
- Creative portfolios
- Presentations
- Reflective writing
- Skills observation
- Continuous assessment.
Experience
Discover industry standard software and equipment
A Film School Built for the Real World
The University of Chichester’s Film School facilities at the Tech Park, Bognor Regis campus place students inside a professional film and screen production environment from day one.
Designed to reflect contemporary industry practice, the Tech Park enables students to develop creative, technical and collaborative skills using the same spaces and workflows found in professional film, television and broadcast production.
Industry-standard film and TV production spaces
At the heart of the Film School offer is access to facilities that support the entire screen production pipeline, from development and shooting through to post-production and exhibition:
- A 250-square-metre, three-storey sound stage, one of only a handful in the UK capable of accommodating large-scale productions and even a professional orchestra
- A dedicated green screen and motion capture studio, supporting visual effects, virtual production and contemporary screen storytelling
- Professional TV and film production studios, complete with green room facilities, enabling students to work in broadcast-ready environments
These spaces allow students to work on ambitious projects at scale, preparing them for the realities of professional production settings.
Professional post-production and screening facilities
Students complete their work using industry-aligned post-production facilities that mirror professional editorial houses:
- Nine dedicated edit suites, including a Soho-standard dubbing and mastering suite
- A screening theatre, designed for group critiques, narrative analysis, assessment screenings and public showcases
From rushes to final delivery, students keep their projects in-house, building confidence, autonomy and professional fluency.
Audio, sound and scoring for screen
Sound is treated as a core creative discipline within the Film School experience:
- Professional recording studios and live rooms, supporting dialogue recording, sound design, Foley and scoring
- Access to industry-standard audio software and control rooms used across film, TV and media production
This enables students to understand sound as a storytelling tool, not simply a technical add-on.
Learn with industry tools – not simulations
Film School students work in dedicated Mac and PC production suites, fully equipped with the software used across the screen industries, including professional editing, colour grading, sound and post-production platforms.
Teaching spaces are designed for hands-on learning, collaboration and critique, reflecting real-world creative workflows rather than classroom-only delivery.
A Film School connected to industry
The Tech Park is deliberately conceived as a shared educational and professional environment:
- Facilities are used for live briefs, visiting professionals, client projects and external productions
- Courses are shaped around industry expectations, ensuring graduates leave with strong portfolios, production experience and confidence working in professional settings
Students don’t just study film – they operate as filmmakers, supported by staff with industry backgrounds and facilities that encourage ambition.
Our sound stage is one of just three in the UK capable of holding a professional orchestra. The space has been used by renowned companies including Apple TV, ITV and the London Met Orchestra, and is also used by our students to bring their masterpieces to life.
Bognor Regis campus
Our Bognor Regis campus boasts our £35m Tech Park, beautiful Georgian architecture and is within walking distance of the sea.
£35 million Tech Park
Our flagship Tech Park offers you access to world-class, industry-standard facilities.
Animation labs
Our dedicated animation labs have everything you need to succeed, with industry-standard computers and software.
Expert staff
Our industry-experienced staff get to know you and your learning needs to help you thrive.
Film and Green Screen Studios
Our specialist film and green screen studios allow you to develop professional level productions on campus.
Post-production facilities and recording studios
Discover our range of facilities for audio and visual media post-production.
Learning Resource Centre
The Learning Resource Centre (LRC) contains the library, a café, IT/teaching rooms and the Support and Information Zone (SIZ).
Library
Our campus library holds more than 200,000 books and over 500,000 eBooks.
Subject specific librarians
If you have difficulty finding material for an essay, seminar or project, subject librarians will be happy to provide assistance.
Study Abroad
Explore the opportunity to study part of your course abroad
As a student at the University of Chichester, you can explore opportunities to study abroad during your studies to enrich your educational experiences.
It’s a chance to broaden your horizons, a great opportunity to meet new people, undertake further travelling and to immerse yourself within a new culture.
You will be fully supported throughout the process to help find the right destination and institution for you and your course. We can take you through everything that you will need to consider, from visas to financial support, to ensure you get the best out of your time studying abroad.
Careers
Prepare for your career in 3D animation or VFX
Within a month of graduation, over 75% of our first graduating cohort have landed jobs at major London studios including The Moving Picture Company (Blade Runner 2049, The Jungle Book) and NVIZ (Solo: A Star Wars Story, The Witcher).
Our BA (Hons) 3D Animation & VFX programme can open the door to careers in:
- Animation
- VFX
- Film
- Television
- Design
- Advertising
- Games
- Engineering
- Teaching.
Further Study
You could decide to continue your studies to postgraduate level.
Postgraduate study options available at Chichester include:
- PGCE and Masters
- PhD Research
University of Chichester alumni who have completed a full undergraduate degree at the University will receive a 15% discount on their postgraduate fees.
Course Costs
Course Fees 2027/28
UK fee
£10,050
International fee
£17,354
EU/EEA Fee Reduction Scholarship
EU/EEA students automatically pay the equivalent of UK fees via the EU/EEA Fee Reduction Scholarship
For further details about fees, please see our Tuition Fees page.
For further details about international scholarships, please see our Scholarships page.
To find out about any additional costs on this course, please see our Additional Costs page.
Entry Requirements
Typical offers (individual offers may vary):
UCAS
104
tariff points from A levels or combination with Extended Project / BTEC / Cambridge Technical.
A Levels
BCC
BTEC/Cambridge Technical
DMM
Access to HE Diploma
Pass
IB
28 points
IELTS
6.0 overall
with no element lower than 5.5.
Application Process
We would like to create an opportunity for you to introduce your creative ideas to us. For this reason a portfolio of subject-related work is required for entry to this course. Your portfolio should clearly demonstrate to us your creativity and passion for the world of animation, VFX and design in general. Below are some ideas to help you put your portfolio together. These are just suggestions. You are also welcome to get creative and show us other subject-related work which you believe we would like to see.
- Observational drawing
- Storyboard sketches or any sequential panel work
- Evidence of engagement with compositing or animation software (2D or 3D)
- Photography
- Sketchbook contents (concept design, life drawing, doodles)
- Any playable media (animations, VFX comps, motion graphics, short films).
Your portfolio will be requested by the admissions team via email after you have submitted your UCAS application. It should be submitted digitally. Please host your work on a personal website (i.e. WordPress/Blogger/etc). Any videos should be embedded on this site and a link to your website should be provided. We would expect to see 15 – 20 examples of work. Any playable media should be combined into a single “showreel” of no more than five minutes, and be hosted on a personal website or other hosting platform.
Contextual offers
We believe everyone deserves an equal opportunity to pursue higher education, regardless of their background.
When we receive your application we consider your personal circumstances and the factors surrounding your achievements to see if you are eligible for a contextual offer. This is an offer with a reduced entry tariff – typically the equivalent of 16 fewer UCAS points (two A-level grades).
Applicants who are predicted to achieve two or more (A-level) grades better than the published typical offer will normally be made the typical offer, rather than a reduced offer. For example, where the predicted grades are BBB, and the published typical offer is BCC, a BCC offer would be made.
Find out more about our contextual offers.
W615