Creative Industries student using Tech Park facilities

BA (Hons) Games Design and Development

Prepare for a future in the fast-growing games industry with a wide range of career options

3 years Full Time
Bognor Regis Campus


for teaching quality

1. Times and Sunday Times Good University Guide 2021


for courses and lecturers

2. What Uni Student Choice Awards 2020


for student satisfaction

3. Complete University Guide 2020


Make an impact on the games industry

Are you keen to work in the games industry, but aren’t sure what you want to do yet? This degree will help you choose your career path as you explore a range of roles, projects and opportunities in games. 

This BA (Hons) Games Design and Development degree will prepare you for a range of career options across this vibrant and fast growing industry. You will graduate as a technically proficient creative who is ready to bring a range of abilities to the workplace.

You will discover the creative components of the game development process including design design, programming, game theory, production, animation, narrative design, audio design, motion capture and a range of other disciplines.

You will work with our award winning 3D animation and VFX team and our BA (Hons) Esports course as you develop the core creative skills you will need in industry after you graduate. 

You will develop all round workflow skills and a clear understanding of the production pipeline, enabling you to focus on a specialist topic of your choice in the final year. You will engage directly with industry via games development companies and experts and through master classes and mentoring.

On this course you will:

  • Discover career opportunities across the games industry.
  • Explore fundamental development disciplines including: design, programming, art, and production.
  • Explore specialist development areas including: audio, writing, motion capture, games theory and more.
  • Become confident in the games production pipeline.
  • Learn from award-winning industry professionals both within the University and beyond.


As a part of the Department of Creative Industries you will benefit from our industry partnerships with companies including HyperX, DXRacer, Twitch, ARRI, and AVID, and be able to access to industry standard software such as Nuke, Maya and Houdini.

Hyper logo
DX Racer logo
Twitch logo
ARRI Certified Film School logo
AVID logo

Teaching and Assessment

How you will learn

You will learn through scheduled teaching activities including lectures, seminars, skills sessions, technical classes and practical workshops. Outside of scheduled teaching hours you will manage your own time and complete independent study and practical work for individual and group projects.

You will be assessed through a range of assignments including coursework, project work, written analysis and creative portfolios.

Sam Smith, BA (Hons) Games Design and Development Student

Sam Smith

BA (Hons) Games Design and Development student
“The Games Design and Development course continues to teach me new skills I didn’t even know I had, as well as allowing me to elevate my passion to a professional level.”

The Course

What you will study

You will study a selection of core and optional modules in each year. Each module is delivered differently, depending on its content and focus of study.

You will build your foundational games knowledge and basic skills during your first year. 

During your second and third years you will complete large scale games design projects. During each project you will work in teams to understand the process and pipeline in professional games projects, and hear from industry professionals as mentors, panels and advisors.

This list is indicative and subject to change.

Select a year

Design Fundamentals

This module introduces you to the fundamentals of game design. You will learn about the foundational elements that comprise games and how these elements are used to create emotional player experiences.

Prototypes and Programming Principles

This module aims to take you with a variety of coding backgrounds, including no prior programming experience, and bring them all to a common level of knowledge and understanding necessary for making rapid digital game prototypes.

Art and Visual Design: An Introduction

This module will introduce you to the basics of art theory, giving you the opportunity to create artistic work that demonstrates an application of these concepts. You will investigate the foundations of art production through a series of projects that establish a fundamental understanding of visual communication.

Working with 3D Engines

Throughout the course of this module, you will be introduced to an industry-standard 3D engine, learning about its core features and how it can be used to create digital games.

Introduction to 3D Art

This module serves as a foundation for developing a range of technical knowledge and procedural skills in the core concepts of 3D computer graphics using the appropriate industry-standard software.

Games Theory and Criticism

This course focuses on deconstructing theories from game studies and learning how to apply these concepts to practical games design work. You will gain a critical vocabulary for analysing games both inside and outside of the classroom and a necessary theoretical foundation to draw on for future games design work or game analyses.

Games Design Project 

On this practical module you will work in small groups to produce a computer game concept. You will learn to work as a teams, break tasks apart, and deliver a Games Design Document (GDD) to a set deadline, reflecting industrial practices and presentation expectations.

Games Production

This module examines a range of topics pertaining to games production - exploring the elements a producer must manage to ensure a successful game launch. This module explores the game development process outside of the typical creative disciplines studied (e.g. art, code, and design) – instead focusing on project management skills and processes that apply both to games but also to similar roles in other creative industries.

Games: Social and Cultural Contexts

This course explores the social, historical and political context surrounding videogames, debating topics relating to their cultural development and impact. The module will further develop your critical engagement with games studies, providing you with further theoretical frameworks to draw upon in games development projects.

Writing For Games

This module examines the role of the screenwriter in the development of narrative based computer games. You will explore the role the screenwriter plays in developing characters, dialogue and worldbuilding. You will also be introduced to the debates around narrative vs Ludology and the tensions created between story and play.

3D Animation for Games

In this module you will cover the world of animation and visual effects in the context of contemporary computer games design. You will explore boundaries of the many disciplines within the field of animation and visual effects and their specific place in production workflows. You will use industry standard software as you develop original games concepts and respond to a series of introductory briefs.

Games Studios: Supporting Roles

When picturing jobs within the the games industry, certain roles – like designers, programmers, and artists – likely feature prominently in most people’s minds. But what of the range of other roles that feature outside of these disciplines? This module aims to explore one or more of these lesser-known game industry disciplines: their purpose, their responsibilities, and how to succeed if gaining a job in this area.

Narrative Design and Interactive Fiction

This module develops your understanding of fundamental theories, pipelines and processes pertaining to narrative design in videogames, applying these theories in practical exercises that mirror the responsibilities of writers working in the contemporary games industry. During the module, you will have the opportunity to create a piece of interactive fiction using the tools and techniques taught.

Motion Capture

The aim of this module is to develop a significant body of knowledge of a typical film and multimedia motion capture pipeline, from setting up cameras and capturing data, through to editing and transferring data to industry standard animation packages. This module offers the opportunity to develop a range of professional technical and procedural knowledge.

Final Year Games Design Project

During this project you will have the opportunity to pursue your own enthusiasms and specialisms. You will provide extensive ‘proof of concept’ work for a commercially viable computer game.

Advanced Design and Development

This module further explores the processes of designing and developing a piece of interactive entertainment, further enhancing students’ skills in the use of 3D game engines and gameplay design.

Games Industry Careers

This module aims to develop your understanding of paths into the games industry, becoming aware of key dynamics within the sector and specific expectations related to employability.

Audio for Video Games

This practical module aims to develop the your creative and technical skills in sound design and basic audio implementation for video games. Building upon knowledge and skills acquired throughout Level 5 of the BA, this module covers the creation of a broad range of sound assets and audio related content.  You are also introduced to industry standard middleware, which enables sound designers to implement their assets in game. You can take either this module or the 'Advanced Sampling Project' module.

Games Beyond Entertainment

In this module, you will explore purposeful games with goals that lie beyond entertainment. Exploring notable games from both the learning technology and non-commercial sectors, you will examine how games can be designed to transform the behaviours of those who engage with them.


Use industry software and equipment

You will access industry standard facilities and be encouraged to work collaborative with students from other subjects on share modules.

Work Placements

Gain practical experience

During your degree you can complete a 15-credit placement module during your second year if you secure work in a relevant company, or apply for a paid year-long industrial placement.

Industrial placement years usually take place between your second and third years of study so you can spend one year working with a company before returning to the University to complete your degree. This effectively extends your studies by one year. We will support you in finding and applying for a suitable placement, but we are unable to guarantee placements.

Gaining industry experience during your degree will give you the opportunity to put your studies into practice and use the skills you develop on your course. Your placements will help to improve your CV and show employers that you have already completed work in industry when you graduate.

Study Abroad

You may complete an international or European exchange as part of your studies. You may choose to undertake an exchange for one semester or a whole year at one of our partnership institutions.


Where you could go after your degree

This BA (Hons) Games Design and Development degree prepares you for a range of careers across the games industry. 

You could be a:

  • Games designer
  • Level designer
  • Producer
  • QA tester
  • Writer

Further Study

You could choose to continue your studies to postgraduate level.

Postgraduate study options available at Chichester include:

  • PGCE and Masters
  • MA Screen Acting
  • MA Composition for Film, TV and Games
  • PhD Research

University of Chichester alumni receive a discount on tuition fees on our postgraduate courses.

Course Costs

Course Fees 2022/23

UK fee
International fee

For further details about fees, please see our Tuition Fees page.

For further details about international scholarships, please see our Scholarships page.

To find out about any additional costs on this course, please see our Additional Costs page.

Entry Requirements

Typical offers (individual offers may vary):

tariff points from A levels or combination with AS / EPQ / BTEC/ Cambridge Technical.
A Levels
BTEC/Cambridge Technical
Access to HE Diploma
with no element lower than 5.5.


Frequently asked questions

How do I apply?

Click the ‘Apply now’ button to go to relevant UCAS page.

What are UCAS tariff points?

Many qualifications have a UCAS Tariff value. The score depends on the qualification, and the grade you achieved.

How do I know what my UCAS tariff points are?

Head to the UCAS Tariff Points web page where you can find a tariff points calculator that can tell you how much your qualification and grades are worth.

When does this course start?

This course starts in September 2022.

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