
PhD Student
This specialisation first developed when I was studying disparities in mental health across players of different genres of video games for my undergraduate dissertation. When exploring these various genres, I found horror to be the one most interesting to me. The primality and functional aversity of the genre, yet its appeal and psychological impacts, made it stand out. Informed by the sparsity of horror video game research and paradoxical findings suggesting psychological benefits, it became the sole focus of my Master’s dissertation. From there, my interest only grew, with my ideas for where I would want to take this research already emerging before finishing my studies.
Having completed my integrated Master’s at Chichester, I was keen to continue my journey here, and I am eternally grateful that the University has allowed me to focus my research on such a specific area.
The Psychology of Horror Video Games
My project focuses on investigating how individual differences in players, as well as variations in level and conduits of fear, impact the psychological effects of consuming horror video game media. This will ultimately inform research into how horror video games can potentially be used as a mental health intervention.
The Human Attention Laboratory