In this module you will have the opportunity to develop your final year games project plans and to pitch to an industry and tutor panel for feedback. You will prepare a Concept Document clearly detailing the game’s genre, gameplay description, features, setting, story, target audience, hardware platforms, estimated schedule, marketing analysis, team requirements, and risk analysis. This document will be central to your project development and will identify the challenges ahead, including what assets and artefacts will need creating and what source code is planned. After your pitch you will generate a full Game Design Document to covers all key aspects of the proposed game.
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