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Institution C58


Bognor Regis campus

3 years Full Time

Entry Requirements and Fees

2020/21 UK fee: £9,250

2020/21 International fee: £13,500

For further details about fees, please see our Tuition Fee page.

Typical Offers (individual offers may vary):

Tariff points: 104 - 112

A Levels: BBC - BCC


International Baccalaureate: 28 points

Access to HE Diploma: Pass with at least 15 credits worth of level 3 units at Merit 

IELTS 6.0 overall with no element lower than 5.5

The University welcomes mature applicants who may not have the standard entry requirements listed here. 

Course content

The programme caters for wide ranging interests and potential specialisms, and we take a hands on, practical approach to our teaching. You will learn how to record, engineer and produce music; design sound for film, TV and games; compose music for the moving image; create sample libraries; understand studio technologies and infrastructure; and have the opportunity to work on live professional film projects. 

Most of your learning in your first year will take place in our state-of-the-art Professional Recording Studio.  Built around an SSL Duality Console, the studio features the very latest Pro Tools MTRX system, an extensive range of high-end outboard processing from Manley, Bricasti, Neve, API and Universal Audio, and ATC 5.1 monitoring.  In your second year, you will also be taught in our professional Master Suite which features a large Avid S6 console, Pro Tools MTRX system, 4K projection and ATC monitoring which is Dolby Atmos capable.  Students also have access to a Mac Suite consisting of 26 iMacs which have Pro Tools, Cubase and Logic software, professional sample libraries from Spitfire Audio and Adobe Suite. 



Our facilities

Over the past few years, we’ve redeveloped both of our campuses so that you have the best facilities available for your degree. We pride ourselves on the quality of the learning environment we can offer our students.

Tech Park Exterior

The department of Creative and Digital Technologies occupies the new Tech Park on the Bognor Regis Campus, which is where you will be taught. This exciting investment gives students access to professional industry standard facilities and hands on practical learning. 

The Tech Park facilites include:

A 300sqm film production studio and sound stage:

Film Studio

9 post production edit suites with‘soho’ standard dubbing:

Editing suite

An 80sqm green screen studio for motion capture and chroma work:

Green Screen

Professional recording studios with Mac and PC suites:

Recording Studio

The Tech Park is situated on our Bognor Regis campus, with our award-winning ‘Learning Resource Centre’ (LRC) at the heart of the campus, which hosts a modern library service with areas for quiet and silent study.

LRC Exterior

Also situated in the LRC is the ‘Support and Information Zone’ (SIZ), Costa Coffee and over 80 open access workstations. An equipment loan centre offers laptops, tablets and other electronic devices for short and long-term loans. 

Where this can take you

This degree programme will enable you to start your career across a number of industries utilising audio and music technologies.

This could range from working in professional recording studios to audio design work on video games. The creative industries of gaming, TV, film and advertising all require audio technology related expertise.

You will also have the opportunity to consider further study at post graduate level and enter the academic research environment.


Work placements

Every student in the department has the opportunity to access a 15 credit level 5 placement module if the opportunity to experience working in a relevant company arises.

Students have the opportunity to access the Erasmus Programme for European study opportunities.

Indicative modules

The modules available on the course are as follows:

All 15 credits unless otherwise stated.


Level 4

Semester 1

Fundamentals & Workflows

The module will provide students with the opportunity to investigate the fundamental core technical concepts that make up the digital moving image, as well as multimedia and digital film production pipelines and workflows. Students will engage with foundation level mechanisms and standards essential to image acquisition, reproduction and display, with the opportunity to investigate technically and conceptually a projects journal through a typical media production pipeline, essential to film and multimedia practice. The module focuses on a core level understanding, best practice and its application.

Studio Practice 1

This 30-credit module is designed to simulate the experience of working on a short format project (VFX for a single TV episode, Animated TV commercial, music promo, etc) at a professional studio. An external client will deliver a brief, Students will engage in the production process in groups. They will rely on core skills established in previous modules to complete work to a real time schedule, adhering to daily deadlines and receiving and addressing notes on their work in a time frame fitting a professional production studio.

Fundamentals of Acoustics         

(Module information to come)

Recording Techniques 1

This practical module double module introduces students to the main functionality and primary operation of the Music Studio and a range of industry-standard studio recording techniques.

Semester 2        

Studio Practice 2

(Module information to come)

Recording Techniques 2

This practical double module builds upon the core skills and techniques acquired in Studio and Recording Techniques 1, and explores more advanced functionality of the studio and builds proficiency and experience in more complex recording methods.

Virtual Studio Technologies     

Virtual Studio Technologies is both theoretically and practically focused and aims to introduce students to many of the core technologies and IT infrastructures that allow the ‘virtual’ and ‘hybrid’ studio to operate. The module provides students with a technical, practical and intellectual framework to support their work in Sequencing and Programming and Studio and Recording Techniques 2.   

Sequencing & Programming

This practical module explores how music is created and produced ‘in-the-box’ in the hybrid studio using a range of DAW software and virtual instruments including synthesizer emulations, ROMplers and sample players. Students are introduced to core sequencing techniques and automation processes, before moving on to the more advanced programming of orchestral samples and the interfacing with notation software for facilitating live recording.


Level 5

Semester 1        

Sound Engineering & Music Production

(Module information to come)

Field & Location Recording          

(Module information to come)

Synthesis and Sampling

(Module information to come)

Sound Design & Foley

(Module information to come)

Semester 2        

Studio Infrastructures, IT & Design      

(Module information to come)     

Music Mastering and Audio Post Production      

(module information to come) 

Live Sound Engineering

(Module information to come)

Composing for the Moving Image Or Audio Electronics

(Module information to come)


Level 6

Semester 1        

Major Individual Project (45 credits, across both semesters)

(Module information to come) 

Advanced Sampling Project (30 credits)

(Module information to come) 

Semester 2        

Industrial Practices & Advanced Studio Systems & Design

(Module information to come)

Major Individual Project (remaining 15 credits)

(Module information to come)

Choose two from the following: Audio and Music for Games Or Collaborative Project Or Audio Electronics Project

(Module information to come)

Please note that the modules given above are indicative and based on the current academic year.

International English Studies

Include International English Studies: 

International English Studies

Teaching and assessment


You will be taught by a range of experts in the fields of audio based technologies from composers to recording engineers.

Class sizes are controlled to ensure a quality of delivery and experience. Students should expect to be taught in groups of no more than 25 on core modules.

Students will be taught using a number of approaches. Lectures, Seminars, Skills sessions, technical classes and practical workshops will all be a part of the normal timetables activities. You will also be expected to undertake independent study and practical individual and group work outside of the timetabled sessions.

You will have access to a range of facilities and resources to assist in the acquisition of knowledge and independent learning activities through our virtual leaning environment and our Learning Resource Centres. You will be expected to read journals, books and articles pertaining to your area of study, and an extensive range of online resources and technology spaces are readily available.


All students must achieve 120 credits on each level to fully progress onto the next. A total of 360 credits successfully attained is required for the award of an Honours degree.

Formative assessment in the Creative & Digital Technologies Department is carried out through peer to peer and tutor feedback on work either through submission, workshops or tutorials regularly across all modules.

Summative assessment will take the form of written and practical coursework, practical examination, presentations (screenings and auditions), portfolio and project work. 

Feedback on submitted work can be accessed through our VLE digitally or by collected hard copies of work from the Administration Office. We endeavour to complete marking and feedback on all assessed work within a 3 week period though some modules, due to complexity of assessment, may take slightly longer.


The programme aims to provide an inclusive learning environment for all students, which minimises the need for individual support arrangements for students with additional needs. To this end:

  • All teaching material is available electronically to facilitate students who need to use assistive technology when reading materials.
  • Reading lists are registered with library services so that electronic copies of texts can be sourced for those students who require them.
  • Where practicable, all lectures and teaching classes are recorded and placed on Chi Player after the lecture takes place.
  • Course handbooks, powerpoints and associated materials used in lectures are available to students on-line on Moodle in advance of lectures.
  • A range of teaching strategies are used on the programme where possible, to ensure students with varied learning styles can benefit.
  • Where possible, the programme aims to provide a variety of assessment methods to meet differing needs.

Individual requirements:

  • Students requiring individual adjustments are referred to Student Support and Wellbeing, Disability Service or the Uinmind service, for assessment.
  • Reasonable adjustments required by individuals are logged by an appropriate adviser using the SARA (Support and Reasonable Adjustments) form and SONAR. Where appropriate the RAWE (Reasonable Adjustments for Work Experience) form is also completed. The individual needs of students is then distributed by the department to individual lecturers.
  • The assessment process allows where possible for individual needs and adjustments to be accommodated.

Additional Costs

Include Additional Costs: 

Additional Costs