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BA (HONS) AUDIO PRODUCTION AND MUSIC TECHNOLOGY 

The BA in Audio Production and Music Technology provides you with the necessary technical, creative and industrial skills for a range of exciting careers within the music, audio post-production (TV and Film) and games industries.  

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Codes:

College C58

UCAS

Course Length:

3 years Full Time

ENTRY REQUIREMENTS

Typical Offers (individual offers may vary):

  • A levels (or combination with AS / EPQ / BTEC / Cambridge Technical): 104 to 120 UCAS Tariff Points
  • BTEC / Cambridge Technical: DDM - DMM      
  • International Baccalaureate: 28 points
  • Access to HE Diploma: Pass with at least 15 credits worth of level 3 units at Merit 

The University welcomes mature applicants who may not have the standard entry requirements listed here. 

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POSTGRADUATE PATHWAYS

Alumni receive a 15% discount on postgraduate courses at Chichester.

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Course content

The programme caters for wide ranging interests and potential specialisms, and we take a hands on, practical approach to our teaching. 

You will learn how to record, engineer and produce music; design sound for film, TV and games; compose music for the moving image; create sample libraries; understand studio technologies and infrastructure; and have the opportunity to work on live professional film projects. 

 

Our facilities

Over the past few years, we’ve redeveloped both of our campuses so that you have the best facilities available for your degree. We pride ourselves on the quality of the learning environment we can offer our students.

On the Bognor Regis campus there is an integrated approach to the provision of learning resources and support. We offer a substantial collection of books, journals and other materials to help you further your research.

A range of study areas for group and quiet study including Wi-Fi areas for laptop use are available, or you can use open access PC and Mac areas. We use an electronic learning environment with an expanding portfolio of online library resources from anywhere at any time.

Our award-winning ‘Learning Resource Centre’ (LRC) is at the heart of the campus. It hosts a modern library service with areas for quiet and silent study on both floors.

Also situated in the LRC is the ‘Support and Information Zone’ (SIZ), Costa Coffee and over 80 open access workstations. An equipment loan centre offers laptops, tablets and other electronic devices for short and long-term loans.

We will be occupying the new Engineering and Digital Technology Park on the Bognor Regis Campus. This exciting relocation will give students access to professional industry standard facilities including a 300sqm film studio/sound stage, 80sqm green screen studio for motion capture and chroma work, post production area consisting of 9 edit suites alongside our ‘soho’ standard dubbing & master suite, recording studios, Mac and PC suites, ideas labs and changing facilities.

Where this can take you

This degree programme will enable you to start your career across a number of industries utilising audio and music technologies.

This could range from working in professional recording studios to audio design work on video games. The creative industries of gaming, TV, film and advertising all require audio technology related expertise.

You will also have the opportunity to consider further study at post graduate level and enter the academic research environment.

 

Work placements

Every student in the department has the opportunity to access a 15 credit level 5 placement module if the opportunity to experience working in a relevant company arises.

Students have the opportunity to access the Erasmus Programme for European study opportunities.

Indicative modules

Level 4

Semester 1

  • Fundamentals & Workflows
  • Studio Practice 1
  • Fundamentals of Acoustics
  • Recording Techniques 1

Semester 2

  • Studio Practice 2
  • Recording Techniques 2
  • Virtual Studio Technologies
  • Sequencing and Programming

Level 5

Semester 1

  • Sound Engineering and Music Production
  • Field and Location Recording (inc drama craft)
  • Synthesis and Sampling
  • Sound Design and Foley

Semester 2

  • Studio infrastructures, IT and Design
  • Music Mastering and Audio Post-Production
  • Live Sound Engineering
  • Composing for the Moving Image

OR

  • Audio Electronics (w/ Sontronics etc)

Level 6

Semester 1

  • Advanced Sampling Project (30 credits – w/ Spitfire)
  • Major Individual Project (45 credits, both semesters)

Semester 2

  • Audio and Music for Games (30 credits, w/SMS etc.)

OR

  • Collaborative Project (30 credits – music, sound and dub for dissertation film)

OR

  • Audio Electronics Project (30 Credits)
  • Industrial Practices & Advanced Studio Systems and design (w/ Digital Garage, Yellow Technology, Studio People etc) 

Teaching and assessment

Teaching

You will be taught by a range of experts in the fields of audio based technologies from composers to recording engineers.

Class sizes are controlled to ensure a quality of delivery and experience. Students should expect to be taught in groups of no more than 25 on core modules.

Students will be taught using a number of approaches. Lectures, Seminars, Skills sessions, technical classes and practical workshops will all be a part of the normal timetables activities. You will also be expected to undertake independent study and practical individual and group work outside of the timetabled sessions.

You will have access to a range of facilities and resources to assist in the acquisition of knowledge and independent learning activities through our virtual leaning environment and our Learning Resource Centres. You will be expected to read journals, books and articles pertaining to your area of study, and an extensive range of online resources and technology spaces are readily available.

Assessment

All students must achieve 120 credits on each level to fully progress onto the next. A total of 360 credits successfully attained is required for the award of an Honours degree.

Formative assessment in the Creative & Digital Technologies Department is carried out through peer to peer and tutor feedback on work either through submission, workshops or tutorials regularly across all modules.

Summative assessment will take the form of written and practical coursework, practical examination, presentations (screenings and auditions), portfolio and project work. 

Feedback on submitted work can be accessed through our VLE digitally or by collected hard copies of work from the Administration Office. We endeavour to complete marking and feedback on all assessed work within a 3 week period though some modules, due to complexity of assessment, may take slightly longer.

Accessibility 

The programme aims to provide an inclusive learning environment for all students, which minimises the need for individual support arrangements for students with additional needs. To this end:

  • All teaching material is available electronically to facilitate students who need to use assistive technology when reading materials.
  • Reading lists are registered with library services so that electronic copies of texts can be sourced for those students who require them.
  • Where practicable, all lectures and teaching classes are recorded and placed on Chi Player after the lecture takes place.
  • Course handbooks, powerpoints and associated materials used in lectures are available to students on-line on Moodle in advance of lectures.
  • A range of teaching strategies are used on the programme where possible, to ensure students with varied learning styles can benefit.
  • Where possible, the programme aims to provide a variety of assessment methods to meet differing needs.

Individual requirements:

  • Students requiring individual adjustments are referred to Student Support and Wellbeing, Disability Service or the Uinmind service, for assessment.
  • Reasonable adjustments required by individuals are logged by an appropriate adviser using the SARA (Support and Reasonable Adjustments) form and SONAR. Where appropriate the RAWE (Reasonable Adjustments for Work Experience) form is also completed. The individual needs of students is then distributed by the department to individual lecturers.
  • The assessment process allows where possible for individual needs and adjustments to be accommodated.

Additional Costs

Include Additional Costs: 

Additional Costs