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BA (Hons) Games Design

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Course Length:

Full Time

Entry Requirements and Fees

2020 UK fee: TBC

2020 International fee: TBC

Typical offer (individual offers may vary):

A level: BBB - BCC

A Level (or combination with AS/EPQ/BTEC/Cambridge Technical): 104 to 210 UCAS Tariff Points​

BTEC/Cambridge Technical: DDM – DMM

International Baccalaureate: 28 points

Access to HE Diploma: Pass with at least 15 credits worth of level 3 units at Merit

IELTS 6.0 overall with no element lower than 5.5

Course content

Our new BA (Hons) Games Design will prepare you for a range of career options in this vibrant and fast growing industry. On this programme you will be guided through the creative components of the process from design concepts, programming, production management, animation, VFX, rigging, storytelling, audio design, motion capture and user experience (UX).

Working closely with our award winning 3D Animation & VFX team and our BA (Hons) Esports programme, as you develop the core creative skills needed by industry.

You will gain solid all round workflow skills and a clear understanding of the production pipeline, enabling you to focus on a specialist area of your choice in the final year. We will be exploring the emerging ideas in this area including advances in immersive technologies and motion capture, and you will engage directly with industry via games development companies and experts and through master classes and mentoring.

Our facilities

This course is based at our state-of-the-art Tech Park, giving students access to industry-standard facilities, equipment and design software.

This exciting space will give students access to professional industry standard facilities including a 270sqm film studio/sound stage, 70sqm green screen studio for motion capture and chroma work, post production area consisting of 9 edit suites alongside our ‘soho’ standard dubbing & master suite, recording studios, Mac and PC suites, ideas labs and changing facilities.

We pride ourselves on the quality of the learning environment we can offer our students.

On the Bognor Regis campus there is an integrated approach to the provision of learning resources and support. We offer a substantial collection of books, journals and other materials to help you further your research.

A range of study areas for group and quiet study including Wi-Fi areas for laptop use are available, or you can use open access PC and Mac areas. We use an electronic learning environment with an expanding portfolio of online library resources from anywhere at any time.

Our award-winning ‘Learning Resource Centre’ (LRC) is at the heart of the campus. It hosts a modern library service with areas for quiet and silent study on both floors.

Also situated in the LRC is the ‘Support and Information Zone’ (SIZ), Costa Coffee and over 80 open access workstations. An equipment loan centre offers laptops, tablets and other electronic devices for short and long-term loans.


Where this can take you

Typical career paths include:

  • Audio Designer
  • Background Artist / Modeller
  • Character Artist / Animator
  • Concept Artist
  • Content Designer
  • Game Developer
  • Applications Developer
  • Game Designer
  • Graphic Designer
  • Multimedia Programmer
  • Software Engineer
  • Screenwriter/Story Developer
  • Production Coordinator

Work placements

A number of industry partners (Slightly Mad Studios, Spitifire Audio, Sontronics, Studio People, Yellow Technology, Digital Garage, AVID) will be involved in a variety of ways in module design, experiential learning, Beta testing and QA, masterclasses and potential work placements opportunities. 

Every student in the department has the opportunity to access a 15 credit level 5 placement module if the opportunity to experience working in a relevant company arises.

Indicative modules

Level 4

Semester 1

  • Introduction to Games Design
  • Programming 1
  • Digital Fundamentals and Workflows
  • Digital Design: Graphics and Motion Graphics

Semester 2

  • Programming 2
  • Workflow Management
  • Animation for Games (30 credit)

Level 5

Semester 1

  • Motion Capture and Motion Tracking Technology
  • Programming 3
  • Industry Engagement & Conventions or Motorsport
  • Game Narratives & Interactive Story

Semester 2

  • Motion Capture & Suit Technologies
  • Programming 4
  • VFX for Games
  • Writing for Games

Level 6

Semester 1

  • Final Year Games Design Project: (45 credits across 2 semesters)
  • Research & Development; Immersion & Simulation (30 credits)
  • Motion Capture Facial Technology

Semester 2

  • Audio & Music for Games
  • iOS Gaming

International English Studies

Include International English Studies: 

Teaching and assessment

Students will be taught using a number of approaches. Lectures, Seminars, Skills sessions, technical classes and practical workshops will all be a part of the normal timetables activities.

You will also be expected to undertake independent study and practical individual and group work outside of the timetabled sessions.

You will have access to a range of facilities and resources to assist in the acquisition of knowledge and independent learning activities through our virtual leaning environment and our Learning Resource Centres. You will be expected to read journals, books and articles pertaining to your area of study, and an extensive range of online resources and technology spaces are readily available.

Assessment will be split in nominally equal parts between coursework, project work, written analysis and creative portfolios.

Additional Costs

Include Additional Costs: