Students using recording studio

BA (Hons) Audio Production and Music Technologies

Use our professional recording studio to record, engineer and produce live projects in music and audio

P350
3 years Full Time
Bognor Regis Campus

14th

for teaching quality

1. Times and Sunday Times Good University Guide 2021

5th

for courses and lecturers

2. What Uni Student Choice Awards 2020

15th

for student satisfaction

3. Complete University Guide 2020

Overview

Music technology and audio production are used across the creative industries in games, film, TV, advertising and more. This degree will introduce you to a range of audio careers as you develop the technical, creative and industrial skills you will need to success in audio post production.

This BA (Hons) Audio Production and Music Technologies degree explores sound and audio and gives you a thorough technical, theoretical and experiential understanding in core audio and music technologies and industrial practice. You will learn to record, engineer and produce music; design sound for film, TV and games; compose music for the moving image; create sample libraries; understand studio technologies and infrastructure; and have the opportunity to work on live professional film projects.

In your first year most of your learning will take place in the University’s Professional Recording Studio. Built around an SSL Duality Console, the studio features the very latest Pro Tools MTRX system, an extensive range of high-end outboard processing from Manley, Bricasti, Neve, API and Universal Audio, and ATC 5.1 monitoring.

You will learn in our professional Soho standard dubbing and grading suite during your second year, which features a large Avid S6 console, Pro Tools MTRX system, 4K projection and ATC monitoring which is Dolby Atmos capable. You can also access a Mac Suite consisting of 26 iMacs which have Pro Tools, Cubase and Logic software, professional sample libraries from Spitfire Audio and Adobe Suite.

On this course you will:

  • Learn to record, engineer and produce music.
  • Use an SSL recording console.
  • Design sound for film, tv and video games.
  • Compose music for the moving image.
  • Create sample libraries.
  • Understand studio technology and its infrastructure.
  • Record ensembles.
  • Have the opportunity to use outdoor recording equipment.
  • Work on live professional film projects.
  • Spend two full days in the studio at a time (eight days in total) to mirror industry experience.

Partnerships

As a part of the Department of Creative Industries you will benefit from our industry partnerships with companies including HyperX, DXRacer, Twitch, ARRI, and AVID, and be able to access to industry standard software such as Nuke, Maya and Houdini.

Sontronics logo
London Metropolitan Orchestra
Hyper logo
DX Racer logo
Slightly Mad Studios logo
Twitch logo
AVID logo
ARRI Certified Film School logo

Teaching and Assessment

How you will learn

You will be taught by a range of experts in audio based technologies from composers to recording engineers.

You will have scheduled weekly teaching hours in each module in class sizes of up to 25 students. Classes include lectures, seminars, skills sessions, technical classes and practical workshops. You will need to complete independent study outside scheduled teaching and will take on practical individual and group work throughout your degree.

You will be assessed using a range of assignments, including:

  • Written coursework
  • Practical coursework
  • Practical examination
  • Presentations (screenings and auditions)
  • Portfolio and project work

Accessibility

The programme aims to provide an inclusive learning environment for all students, which minimises the need for individual support arrangements for students with additional needs.

To this end:

  • All teaching material is available electronically to facilitate students who need to use assistive technology when reading materials.
  • Reading lists are registered with library services so that electronic copies of texts can be sourced for those students who require them.
  • Where practicable, all lectures and teaching classes are recorded and placed on Chi Player after the lecture takes place.
  • Course handbooks, powerpoints and associated materials used in lectures are available to students on-line on Moodle in advance of lectures.
  • A range of teaching strategies are used on the programme where possible, to ensure students with varied learning styles can benefit.
  • Where possible, the programme aims to provide a variety of assessment methods to meet differing needs.

Individual requirements:

  • Students requiring individual adjustments are referred to Student Support and Wellbeing, Disability Service or the Uinmind service, for assessment.
  • Reasonable adjustments required by individuals are logged by an appropriate adviser using the SARA (Support and Reasonable Adjustments) form and SONAR. Where appropriate the RAWE (Reasonable Adjustments for Work Experience) form is also completed. The individual needs of students is then distributed by the department to individual lecturers.
  • The assessment process allows where possible for individual needs and adjustments to be accommodated.

The Course

What you will study

You will study a selection of core and optional modules in each year. Each module is worth a number of credits is delivered differently, depending on its content and focus of study.

This list is indicative and subject to change.

Select a year

Fundamentals of Acoustics and Digital Audio

This theoretical and technically focused module will introduce you to the fundamental principles of acoustics and their specific relevance to audio production and digital music technologies. You will explore topics including: the physics of sound; harmonics, timbre and tuning systems; spatial and surround sound; and digital audio systems. You will be assessed through an essay.

Sequencing and Programming

This practical module explores how music is created and produced ‘in-the-box’. You will work in the hybrid studio and use a range of DAW software and virtual instruments including synthesizer emulations, ROMplers and sample players. After being introduced to core sequencing techniques and automation processes, you will progress to the more advanced programming of orchestral samples and use notation software for facilitating live recording. You will be assessed through an extended orchestral midi mockup sequence.

Studio and Recording Techniques 1

This practical module introduces you to the main functionality and primary operation of the Music Studio and a range of industry-standard studio recording techniques. You will be assessed through a portfolio of recordings, your ability to configure and prepare the studio and a studio setup plan.

Studio and Recording Techniques 2

This practical module builds on the core skills and techniques acquired in Studio and Recording Techniques 1 and explores more advanced functionality of the studio. You will increase your proficiency and experience in more complex recording methods. You will be assessed through a portfolio of recordings, your ability to configure and prepare the studio and a studio setup plan.

Virtual Studio Technologies

This module combines theoretical and practical study to introduce you to the core technologies and IT infrastructures that allow the ‘virtual’ and ‘hybrid’ studios to operate. You will gain a technical, practical and intellectual understanding to support your work in the Sequencing and Programming, and Studio and Recording Techniques 2 modules. You will be assessed through an essay.

Digital Fundamentals and Workflows

The module provides you with the opportunity to investigate the fundamental core technical concepts that make up the digital moving image, as well as multimedia and digital film production pipelines and workflows. You will engage with foundation level mechanisms and standards essential to image acquisition, reproduction and display. Your assessments will include a presentation.

Field and Location Recording

During this practical module you will develop the skills and specialist techniques required for recording sources in the field as well as actor dialogue and sound on set and location for film and TV productions. You will work alongside peers and professionals to record dialogue and sound during the department’s commissioned short film. You will be assessed through a portfolio of field recordings.

Music for the Moving Image

This module will develop your creative and technical skills in the editing, composition and synchronisation of music for film, TV, Animation and advertising projects. Using detailed structural analysis you will explore a wide range of compositional approaches and editorial techniques, cue planning, spotting and learn to follow a creative brief. You will be assessed through an original soundtrack to a short film.

Music Mastering

This practical module builds on the skills you gain in the Sound Engineering and Music Production module and explores the complex technical and creative post-production processes involved in mastering music for a variety of commercial output formats. You will be assessed by producing stereo and surround format masters.

Sound Design, ADR and Foley

Sound content and dialogue for films and TV are often recorded after filming by sound designers, ADR recorders and Foley artists, because extraneous noise on set or location can make original sounds unusable. You may also need to create sounds for productions set in the far future, on imaginary remote planets, or featuring creatures such as dinosaurs or monsters. In these productions, crews design entire ‘sound-worlds’ and ‘characters’ to match movements and interactions with surfaces and objects in these worlds. This practical double module explores the creative processes and core techniques that underpin and define these important career pathways. You will be assessed through a produced foley, ADR, and sound effects for 2 contrasting short films.

Sound Engineering and Music Production

This practical double module develops and extends the studio and recording techniques you developed in previous modules and explores the more advanced creative skills and technical processes required to prepare, engineer and produce recorded music to a commercially viable standard. In your assessment you will record an ensemble session and submit your tracks.

Synthesis and Sampling 

As part of your career in the music and recording industry you could design and program patches for hardware and software synthesizers and create custom sample libraries for commercial release. This module explores key synthesis methods and uses hardware and software synthesizers and core sampling techniques to prepare you for more advanced, project-based work in this area in your final year. You will be assessed through a project where you design and construct an instrument in kontakt, and a practical exam in a music studio.

Advanced Sampling Project

This project-based module will build on the techniques and skills you gained during in the Synthesis and Sampling module. You will explore sampling technologies and practices and design a commercially viable sampled instrument library.

Collaborative Project

You will work alongside directors, screenwriters, editors and producers to provide a score to a brief for a short narrative film (10-15 minutes) produced by MA Film Production students. You will manage the entire compositional process, including any live recording sessions and additional music personnel, and provide the ‘client’ with final assets according to their specifications, including a fully mastered and complete score. 

Specialist Project or Research Project

In this independent, project-driven module you will pursue your own enthusiasms and specialisms. Your project could take the form of a portfolio of creative work or a written research project.  

Studio Infrastructures, IT and Design 

This module is delivered with input from one of our industry partners. You will explore the industrial approaches and methodologies involved in the research, planning, design, technical specification and ultimate construction of professional hybrid studios.  

Audio and Music for Video Games 

This practical module aims to develop your creative and technical skills in sound design, music composition and basic audio implementation for video games.  

Facilities

Use industry software and equipment

In your first year most of your learning will take place in the University’s Professional Recording Studio. Built around an SSL Duality Console, the studio features the very latest Pro Tools MTRX system, an extensive range of high-end outboard processing from Manley, Bricasti, Neve, API and Universal Audio, and ATC 5.1 monitoring.

You will learn in our professional Soho standard dubbing and grading suite during your second year, which features a large Avid S6 console, Pro Tools MTRX system, 4K projection and ATC monitoring which is Dolby Atmos capable. You can also access a Mac Suite consisting of 26 iMacs which have Pro Tools, Cubase and Logic software, professional sample libraries from Spitfire Audio and Adobe Suite.

Work Placements

Gain practical experience

Gaining industry experience will give you the opportunity to put your studies into practice and use the skills you develop on your course. Your placement experience will help improve your CV and shows employer that you have already completed work in industry when you graduate.

You can complete a 15-credit placement module during your second year if you secure work in a relevant company. You could also apply for a year long industrial placement.

Placements years usually take place between your second and third years of study. You will spend one year working with a company in industry before returning to the University to complete your final year. This effectively extends your studies by one year. The placement will be a paid position, with pay at or above the National Minimum Wage.

Placement years are competitive. We will support you in finding and applying for a suitable placement, but we are unable to guarantee placements.

Study Abroad

You may complete an international or European exchange as part of your studies. You may choose to undertake an exchange for one semester or a whole year at one of our partnership institutions.

Careers

Where you could go after your studies

This degree will prepare you for a range of careers across audio and music technologies.

You could work in: 

  • Professional recording studios
  • Video games studios
  • Gaming
  • TV and film
  • Advertising

Further study

You could decide to continue your studies to postgraduate level.

Our postgraduate degrees include: 

  • MA Screen Acting
  • MA Composition for Film, TV and Games
  • PGCE
  • PhD Research

University of Chichester alumni receive a discount on postgraduate fees.

Course Costs

Course Fees 2022/23

UK fee
£9,250
International fee
£14,500

For further details about fees, please see our Tuition Fee page.

For further details about international scholarships, please see our Scholarships page.

Entry Requirements

Typical offers (individual offers may vary):

UCAS
104-112
tariff points from A levels or combination with AS / EPQ / BTEC/ Cambridge Technical.
A Levels
BBC-BCC
BTEC/Cambridge Technical
DMM-MMM
Access to HE Diploma
Pass
IB
28 points
IELTS
6.0
with no element lower than 5.5.

FAQs

Frequently asked questions

How do I apply?

Click the ‘Apply now’ button to go to relevant UCAS page.

What are UCAS tariff points?

Many qualifications have a UCAS Tariff value. The score depends on the qualification, and the grade you achieved.

How do I know what my UCAS tariff points are?

Head to the UCAS Tariff Points web page where you can find a tariff points calculator that can tell you how much your qualification and grades are worth.

When does this course start?

This course starts in September 2022.

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