On-Campus Open Days

BA (Hons) Esports and Sports Media*

*Subject to approval (new for 2022 entry)

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Institution C58

UCAS P375

Bognor Regis campus

Full Time

14th
for teaching quality
5th
for courses and lecturers
15th
for student satisfaction
1. Times and Sunday Times Good University Guide 2021 | 2. What Uni Student Choice Awards 2020 | 3. Complete University Guide 2020

Entry Requirements and Fees

Typical Offer (individual offers may vary):

  • UCAS Tariff points: 104 – 112 (A levels or combination with AS / EPQ / BTEC/ Cambridge Technical)
  • A levels: BBC - BCC
  • BTEC/Cambridge Technical: DMM - MMM
  • GCSEs: Mathematics (C/4 or above) 
  • Access to HE Diploma: Pass 
  • International Baccalaureate: 28 points 
  • IELTS 6.0 overall with no element lower than 5.5

Fees:

2022 UK fee: TBC

2022 International fee: TBC

For further details about fees, please see our Tuition Fee page.

For further details about international scholarships, please see our Scholarships page.

The University welcomes mature applicants who may not have the standard entry requirements listed here. As an alternative, a 'non-standard entry portfolio' may be set for the applicant to complete in order to demonstrate their readiness for higher education. 

Course content

OFFICIAL PARTNER

 LIVE streaming service Twitch is now in partnership with the University of Chichester esports degree. Find out more.

twitch image

Course Overview

Our new Esports & Sports Media course offers hands on broadcast production and journalism experience with a key focus on the growing Esports industry.

You will study esports team structures, branding and coaching alongside sports journalism, live event broadcasting and client directed production. We also consider the ethical challenges within esports and gaming, how the esports unique ecosystem operates, the impact of our consumption of sports, and the psychological and physiological research currently used in both industries.

You will be taught by experienced industry personnel from both esports and sports industries with a range of special guest speakers covering team managers, commentators/casters and journalists. We are also proudly sponsored by HyperX and DXRacer and more.

Find out more

Are you interested in this course and want to find more? Come along to an Open Day. This will give you the chance to meet our Creative & Digital Technologies team, ask them questions and explore the campus. 

Alternatively, we are open all year round for campus tours, so why not book on and come and visit Chichester. 

Partners

HyperX logo

 

ACES logo

HP logo

DXRacer logo

Our facilities

The department of Creative and Digital Technologies is based in the new Tech Park on the Bognor Regis Campus.

These exciting facilities provide access to professional industry standard equipment and hands on practical learning. 

Tech Park

 CDT Facilities

The Tech Park facilites include:

  • A 300sqm film production studio and sound stage
  • 9 post production edit suites with‘soho’ standard dubbing
  • An 80sqm green screen studio for motion capture and chroma work
  • Professional recording studios with Mac and PC suites

Learning Resource Centre 

   LRC Bognor Campus

Our Learning Resource Centre at Bognor Regis is based at the heart of the campus. It hosts:

  • Support and Information Zone (SIZ) to help with any enquiries while at university
  • A modern library service with areas for quiet and silent study on both floors 
  • A range of study areas for group study
  • Over 80 open access PC and Mac stations
  • Wi-Fi areas for laptop use
  • Substantial collection of books, journals and other materials to help you further your research
  • Online library resources you can access from anywhere at any time
  • Equipment loans centre offerings laptops, tablets and other electronic devices for short and long-term loans
  • Costa Coffee

The local area

The local area surrounding the University of Chichester's main Campus including Chichester Cathedral, Chichester Town Centre, The South Downs and West Wittering Beach

It’s important to love where you live and study and the local area surrounding the University has so much to offer. With the seaside town, historic city, rolling countryside and stunning beaches, there’s plenty to explore

Visit us

Book an Open Day or Campus Tour to discover the campus and the facilities it has to offer. 

 

Where this can take you

Careers

A degree in esports will enable you to forge a career in this vibrant and fast growing industry. Whether you become a professional gamer, events producer or coach, you will gain skills across these areas and many others to enhance your career prospects in this significant area of growth:

  • The esports sector has grown at an annual average rate of 8.5% between 2016 and 2019.
  • The esports sector in the UK earned an estimated £60m in revenue in 2019, just under 8% of the global market (£745m). Which has translated into jobs growth.
  • The sector supported over 1,200 jobs in 2019. The UK esports sector represents just under 8% of the global market. The UK esports sector supported £111.5 million in Gross Value Added (GVA) in 2019.
  • The esports services industry includes companies and organisations in the UK that are engaged in the provision of esports tournaments, leagues and teams. It excludes streaming platforms and games publishers
  • The 18 leading companies and organisations comprising the UK’s esports services industry directly employed an estimated 328 FTEs in 2019, and generated direct GVA of £47m
  • Including indirect and induced economic impacts, the esports services industry generated a total of 915 FTEs of employment and £84.4m in GVA for the UK economy in 2019

Further Study

Postgraduate study options available at Chichester include PGCE and Masters.

*Alumni receive 15% discount on postgraduate fees

 

Work placements

Every student in the department has the opportunity to access a 15 credit level 5 placement module if the opportunity to experience working in a relevant company arises.

 

People you'll meet

Senior lecturer in esports is Ramesh ‘r2k’ Singh. The former Dignitas player was UK national captain in 2013 for the World Cyber Games and ESWC 2007. He also won the Battle of the Brands with Scan Computers in 2018 and 2019.

Esports associate lecturer Brandon Smith has been working in the esports industry for the last 4 years as a presenter, commentator and host on 50+ live events, including the FIFA eWorld Cup Final. He has also worked on broadcasts produced by the likes of SkySports, ESPN & The BBC, allowing invaluable connections in the esports industry.

Indicative modules

Module information to come.

International English Studies

Include International English Studies: 

Teaching and assessment

Teaching

You will be taught by experts in the fields of Sports Science, Professional Gaming, Games Design, Creative Technology, Business and Live Event Production.  Class sizes are controlled to ensure a quality of delivery and experience. Students should expect to be taught in groups of no more than 25.

Students will be taught using a number of approaches. Lectures, Seminars, Skills sessions, Laboratory classes and practical workshops will all be a part of the normal timetables activities.

You will also be expected to undertake independent study and practical group work outside of the timetabled sessions. You will have access to a range of facilities and resources to assist in the acquisition of knowledge and independent learning activities through our virtual leaning environment and our Learning Resource Centres.

You will be expected to read journals, books and articles pertaining to your area of study, and an extensive range of online resources and technology spaces are readily available.

All students must achieve 120 credits on each level to fully progress onto the next. A total of 360 credits successfully attained is required for the award of an Honours degree.

Assessment

Formative assessment in the Creative & Digital Technologies Department is carried out through peer to peer and tutor feedback on work either through submission, workshops or tutorials regularly across all modules. 

Students will be assessed in a number of ways that could include portfolios, essays, course work, practical work, presentations, reflective writing, skills observation and continuous assessment.

Feedback on submitted work can be accessed through our VLE digitally or by collected hard copies of work from the Administration Office. We endeavour to complete marking and feedback on all assessed work within a 3 week period though some modules, due to complexity of assessment, may take slightly longer.

Accessibility

The programme aims to provide an inclusive learning environment for all students, which minimises the need for individual support arrangements for students with additional needs. To this end:

  • All teaching material is available electronically to facilitate students who need to use assistive technology when reading materials.
  • Reading lists are registered with library services so that electronic copies of texts can be sourced for those students who require them.
  • Where practicable, all lectures and teaching classes are recorded and placed on Chi Player after the lecture takes place.
  • Course handbooks, powerpoints and associated materials used in lectures are available to students on-line on Moodle in advance of lectures.
  • A range of teaching strategies are used on the programme where possible, to ensure students with varied learning styles can benefit.
  • Where possible, the programme aims to provide a variety of assessment methods to meet differing needs.
  • Students requiring individual adjustments are referred to Student Support and Wellbeing, Disability Service or the Uinmind service, for assessment.
  • Reasonable adjustments required by individuals are logged by an appropriate adviser using the SARA (Support and Reasonable Adjustments) form and SONAR. Where appropriate the RAWE (Reasonable Adjustments for Work Experience) form is also completed. The individual needs of students is then distributed by the department to individual lecturers.
  • The assessment process allows where possible for individual needs and adjustments to be accommodated.

 

 

 

 

Additional Costs

Include Additional Costs: 

Contact Us

If you have any questions about this course, please contact us, we will be happy to help.