2nd
in the UK for overall positivity in Psychology
National Student Survey 2024
94%
positivity for facilities support learning
National Student Survey 2024
12th
in the UK for Psychology
Guardian University Guide 2025
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Overview
Pioneer the intersection of psychology and esports in this groundbreaking degree
Our BSc (Hons) Psychology of Esports programme offers a comprehensive exploration of psychology, providing a scientific foundation for understanding the mind, brain, and behaviour within the dynamic context of competitive gaming.
As the world’s first degree of its kind, this course places you at the forefront of an exciting and rapidly evolving field.
Unravel the psychology behind esports performance and culture
This unique degree focuses on the intricate interplay between psychological principles and the esports ecosystem.
You’ll develop skills to analyse human motivations, interpersonal dynamics, and the emotional significance of interactions in both virtual and physical competitive environments.
By applying psychological constructs and research methods to explain behaviours in competitive video gaming, you’ll gain insights that extend far beyond the world of esports.
Learn from world-leading researchers and industry professionals
Our lecturers are active researchers and practitioners at the cutting edge of esports psychology. They bring their groundbreaking research and industry experience directly into the classroom, ensuring you’re engaged with the latest developments in this emerging field.
You’ll benefit from our university’s reputation as a central hub for esports research, supported by state-of-the-art facilities and significant research output.

Develop versatile skills for a wide range of careers
While focused on esports, this programme adheres to core principles of scientific rigour, ensuring your knowledge is both theoretically grounded and widely applicable.
The interdisciplinary nature of the course extends your skillset to sectors such as human resources, education, traditional sports, social care, and creative industries.
Whether you aim to work directly in esports or apply your expertise to other fields, this degree equips you with diverse and in-demand employability skills.
Address real-world challenges in mental health and performance
Recent research has highlighted significant mental health concerns among professional esports athletes.
This programme prepares you to tackle these issues head-on, developing your abilities in research, knowledge development, screening, and intervention support.
You’ll be at the forefront of efforts to enhance well-being and performance in the esports community and beyond.
BPS Accreditation
This course will be going through accreditation by the British Psychological Society (BPS) in February 2025. Once accredited you will graduate with an industry-recognised qualification that acts as a first step to becoming a psychologist.
Accreditation by the BPS guarantees both the quality of the course and the accessibility of a diverse array of training, development, and employment prospects for students.
Study key principles including:
- Cognitive psychology
- Human interaction and relationships
- Biological Psychology
- Esports ethics and codes of conduct
- Cybercrime and security
- Research methods
Analyse the psychology of performance in competitive gaming
This programme emphasizes the application of advanced psychological constructs and cutting-edge research methods to explain behaviours in competitive video gaming.
You’ll critically analyse literature from both practitioner and researcher perspectives, developing robust critical thinking skills essential for the rapidly evolving esports industry.
By examining cognitive processes, team dynamics, and performance under pressure, you’ll gain unique insights into the psychological underpinnings of success in esports.
Conduct innovative research and practical experiments
Hands-on experience is at the core of this course. You’ll utilise state-of-the-art research tools and analytical techniques to investigate real-world phenomena in esports.
Through carefully designed practical experiments, you’ll bridge the gap between theoretical knowledge and the multifaceted esports ecosystem.
Your studies will encompass diverse aspects of the field, from the psychology of international competitions and global audience engagement to the unique challenges faced at grassroots and professional levels.
Develop a versatile skillset with wide-ranging applications
While focused on esports, this pioneering degree adheres to rigorous scientific principles, ensuring your knowledge is both theoretically grounded and widely applicable.
The interdisciplinary nature of the programme cultivates a diverse skill set that extends far beyond gaming, opening doors to a variety of career paths.
Your expertise will be relevant across numerous sectors, including:
- Human resources: Apply your understanding of team dynamics and performance psychology to enhance workplace productivity
- Education: Utilize gamification principles and cognitive psychology to improve learning outcomes
- Traditional sports: Transfer insights from esports to enhance mental training in physical sports
- Social care: Apply your knowledge of digital behaviour and well-being to address modern mental health challenges
- Creative industries: Leverage your understanding of user engagement and experience design in digital media creation
This interdisciplinary approach ensures you graduate with a unique blend of skills highly valued in today’s rapidly changing job market, positioning you for success in esports and beyond.
The Course
Develop an in-depth understanding of psychological principles and their application to esports
Year One
In your first year, you’ll explore the fundamental principles of psychology and their relevance to esports. You’ll begin to understand the science behind competitive gaming experiences and learn key research methods essential for studying esports psychology. Modules include ‘The Study of Human Interaction’, ‘Introduction to Esports: History and Context’, and ‘Ethics and Codes of Conduct’.
Year Two
Your second year will expand your knowledge of core psychological areas and their application to esports. You’ll further develop your experimental design, research analysis, and critical thinking skills within the context of competitive gaming. Modules include ‘Biological Psychology’, ‘Cognitive Psychology’, and ‘Sports Science: Physicality of Gaming’.
Year Three
In your final year, you’ll apply your skills and understanding to real-world esports contexts. You’ll develop professional research skills culminating in a final-year project on an esports psychology topic of your choice. Advanced modules include ‘Advanced Esports Psychology’ and the innovative ‘Research Industry Project: Esports’.
Modules
You will study a selection of core and optional modules during your degree. This structure ensures a comprehensive understanding of psychology principles while maintaining a strong focus on their application within the esports domain.
Each module is worth a particular number of credits and is delivered through a combination of lectures, seminars, practical experiments, and industry-focused projects.
Select a year
Social Minds: Exploring Human Interaction
The module will explore the experience of relationships through the processes related to forming an impression of people, feeling attracted or not to them, wanting to be their friend, getting to know them and forming a relationship with them, through a variety of behaviours, such as approaching them, talking to them, and meeting them socially.
Psychological theories and empirical findings from investigations into impression formation will be introduced, and methodology will be explored.
Thinking Like a Social Scientist: Study and Research Skills
This module will introduce you to research skills that are essential for your academic success and growth. It introduces you to the basics of data analysis and covers key concepts in time management and teamwork. You’ll develop your critical thinking skills to enhance your ability to present convincing arguments in written work, and your academic reading skills will also develop to enable you to access complex scientific reports.
Additionally, the module will teach you how to produce high-quality assessments, including creating references and citations using APA style, presenting information effectively, and writing well-structured essays.
Introduction to Esports: History & Context
This module will introduce you to the history, development and current trends of the esports world. Esports is a rapidly growing industry, with global tournaments offering multi-million-pound prize funds and predicted growth of the sector set to explode into multiple billions in future years.
You will examine how competitive gaming competitions grew from Stanford University’s Spacewar competition in 1972 to the mass participation global events seen today.
The module will take a specific look into the history of esports, major tournaments, events and how they will feed into future events-based modules.
Facilitating Wellbeing: Positive Perspectives
Based on the discipline of Positive Psychology, the module will explore the experience of living well, relating the need to understand well-being, emotions, motivation, aspirations and goals to self-development, personality traits, needs for achievement, self-efficacy, and self-esteem, environmental influences and the enhancement of well-being.
Psychological theories and empirical findings from investigations into needs, motivation and traits will be introduced, as will the use of selected nonparametric statistics.
This module aims to give you an understanding of a broad area of everyday functioning and experience in terms of the behaviours, feelings, attitudes, and mental processes involved in that experience.
The module also aims to use functional analysis so that a broad experience can be broken down into a series of questions concerning the sub-functions and behaviours involved, allowing the psychological constructs and theories that are associated with those behaviours to be elucidated and explored.  Exploration will involve appropriate methods to investigate what psychological constructs and theories relate to relevant behaviours and function.
The module will explore the experience of positive psychology relating the need to understand one’s own motivation, aspirations, and goals to self-development, personality, need for achievement, self-efficacy and self-esteem.
Psychological theories and empirical findings from investigations into emotions, traits and environments will be introduced and non-parametric methodology will be explored.
Mind and Machine
The module aims to develop an understanding of a broad area of everyday functioning and experience in terms of the behaviours, feelings, attitudes and mental processes involved in that experience.
You will use functional analysis so that a broad experience can be broken down into a series of questions concerning the sub-functions, psychological states and behaviours involved, allowing the psychological constructs and theories that are associated with those states and behaviours to be elucidated and explored.
Exploration will involve appropriate methods to investigate what psychological constructs and theories relate to relevant behaviours and function.
The Science of Behaviour: Theory to Evidence
This module introduces the conceptual and historical issues in psychology, as well as the work of prominent figures who have influenced the development of modern psychology. You will begin to explore key thinkers in psychology, focusing on how key thinkers design and conduct research in their field.
Human Cognition and Individual Differences
This module explores how we think (Cognitive Psychology) and how we differ from one another (Individual Differences).
The aim of this module is to introduce you to basic theory, research findings and methods of investigation in perception, attention, learning, memory, face and object recognition and problem-solving.
Developmental Psychology
Developmental Psychology involves the study of development and maturation in cognitive, personality and social processes.
The aim of this module is to introduce you to fundamental theory, research findings and methods of investigation in infancy, childhood, adolescence, adulthood and overall lifespan development.
The module will aim to provide a critical understanding of ways in which behaviour is influenced by developmental factors, the nature of developmental processes, and ways in which empirical research can help us to understand how developmental processes influence what we do.
Research Methods: Experimental Design and Analysis
The module aims to develop an understanding of experimental designs and associated methods of analysis related to psychology, and introduces you to research ethics. The introduced methods are variants of Analysis of Variance (ANOVA), a method that allows comparison of groups and/or conditions.
Biological Psychology
Biological Psychology involves the study of the biological and psychological bases of mind and behaviour.
This module will introduce you to basic theory, research findings and methods of investigation in behavioural genetics, neuroscience and neuropsychology.
The module will aim to provide a critical understanding of the ways in which behaviour is influenced by biological factors, how we study these biological processes and why these processes are important in applied psychological settings.
Sports Science: Physicality of Gaming
An understanding for the physical demands of the esport player in competition is essential when examining the requirements for optimal participation and performance in esports.
This module aims to develop knowledge of the nature of the physical demands in response to active involvement in playing esports.
This module will address the physical demands and preparation for esports performance with consideration of the role of the central nervous system, energy demands, nutrition, supplements, repetitive movements and endurance activities.
Athletic esports demands and training will be discussed with a focus on the metabolic, neuromuscular, neuroendocrine and cardiovascular systems of the human body to develop knowledge on the nature of esports performance.
Research Methods: Survey & Qualitative Designs and Analysis
The module aims to develop an understanding of survey and qualitative designs and associated methods of analysis related to psychology.
The module will develop knowledge of survey and qualitative approaches to investigating and analysing psychological data. The relationship between correlational analysis and predictive reasoning will be outlined. Areas covered include multivariate analysis (multiple regression) and thematic analysis.
Independent Project
The Independent Project provides an opportunity to apply appropriate knowledge, concepts, techniques and research methods of psychology to an in-depth study of a particular question or problem related to psychology.
This module aims to foster a greater understanding of the processes involved in undertaking a research project and marks the culmination of your learning experience.
The study will enable you to produce a written research report, and a poster presenting a summary of your research and findings.
Project Management and Presentation Skills
This project will support you to develop a wide range of skills, from project management, to the ability to present your research results in an accessible form. You will develop your scientific reasoning and reporting skills and produce a poster to present your research work.
Advanced Esports Psychology 
One of the fundamental concerns of sports psychologists and coaches is enabling an athlete to perform to their potential when training and competing. In order to do this, researchers and practitioners must understand the psychological pressures inherent in training and competition and the potential consequences of these pressures.
Given the team nature of some esports, researchers and practitioners must also understand the factors which impact the effectiveness of group functioning and the potential consequences to group performance.
This module aims to develop your understanding of the psychological demands of training and performance that you will meet in the esports industry.
Applied Organisational Psychology
This module aims to provide a critical understanding of organisational psychology, as well as introduce and explore important aspects of the working environment, their relationship to psychological reactions in employees, and consequent job and organisational performance.
The ways in which psychologists work with business and industrial organisations will be outlined, and the career pathways of work and organisational psychologists explained.
Research Industry Project: Esports
This module presents a unique opportunity to cultivate innovation and collaboration, essential for navigating the transition into the burgeoning esports industry and its associated disciplines.
You will be given the chance to concentrate on subjects that have elicited interest throughout the programme or have been emphasised in guest lectures. Through peer support and supervision, participants will be equipped to undertake and articulate their learning, showcasing robust academic capabilities.
Teaching and Assessment
Learn from lecturers that are pioneering the field of esports psychology
Teaching
You will be taught by leading experts in esports psychology, including Dr. Benjamin Sharpe, the programme’s lead.
Dr. Sharpe is a renowned researcher in the field, with book chapters and empirical studies exploring various aspects of esports psychology.
His research delves into the cognitive and behavioural mechanisms that drive elite performance, the psychological, physiological, and neural effects of anxiety, the impact of neuromodulation on stress responses, and has highlighted the significant mental health issues faced by professional esports athletes.
His work has also highlighted a global call from key stakeholders, industry partners, professional coaches, and elite players for increased focus on psychology and psychological training within the esports space.
Smaller class sizes to help your development
Our commitment to smaller class sizes allows you to feel more confident to discuss your ideas in a supportive environment and allows your tutors get to know you and how best to aid your development.
Meet programme coordinator Dr Benjamin Sharpe
Benjamin T. Sharpe
Benjamin is a lecturer and a researcher in cognitive psychology at the Institute of Psychology, Business, and Human Sciences of the University of Chichester. Ben is currently a member of the Universities Academic Board and the Research and Innovation Committee, and staff CPD coordinator and technology officer within his institute.
Assessment
You will be assessed through a range of assignments including:
- Essays
- Literature reviews
- Laboratory reports
- Presentations
- Continuous assessment with tutor and peer feedback
Experience
Learn across our historic Bishop Otter campus and our state-of-the-art Tech Park
Expert staff
Our industry-experienced staff get to know you and your learning needs to help you thrive.
Eye tracking software
Our specialist eye tracking software allows you to track shifts in visual attention and can be used for attentional retraining purposes.
Specialist Advanced Research Software
Software for measuring and manipulating a broad range of psychological constructs; Inquisit, Qualtrics, Noldus Observer XT, E-prime, Superlab and Nvivo.
Advanced Physiological Data Acquisition system
Our specialist advanced data acquisition system allow you to measure physiological activity from the brain, heart and motor neuron pathways with Biopac software.
Learning Resource Centre
The Learning Resource Centre (LRC) contains the library, a café, IT/teaching rooms and the Support and Information Zone (SIZ).
Library
Our campus library holds more than 200,000 books and over 500,000 eBooks.
Study Abroad
Explore the opportunity to study part of your course abroad
As a student at the University of Chichester, you can explore opportunities to study abroad during your studies as you enrich and broaden your educational experiences.
Students who have done this in the past have found it to be an amazing experience to broaden their horizons, a great opportunity to meet new people, undertake further travelling and to immerse themselves within a new culture.
You will be fully supported throughout the process to help find the right destination institution for you and your course. We can take you through everything that you will need to consider, from visas to financial support, to ensure that you get the best out of your time studying abroad.
Careers
Where you could go after your studies
As this course is at the forefront of a fast-growing field, you will be positioned strongly to take on roles that emerge over the coming years, such as esports team psychologists, or player performance analysts.
On completing the BSc (Hons) Psychology of Esports course, you will graduate with an industry-recognised qualification backed by BPS accreditation, which acts as a first step to becoming a psychologist. Additionally, with accreditation from the BPS, you will benefit from complimentary participation in employability fairs organised by the BPS, as well as those organised by the University.
You could work in the following fields/roles:
- Psychologist
- Esports Team Analyst
- Esports Coach or Performance Coach
- Esports Team Manager
- Human Resources Professional in gaming companies
- Education Specialist in game-based learning
- Social Care Worker focusing on gaming-related issues
- Creative Industries Professional
- Mental Health Counsellor
- Research Scientist
- User Experience (UX) Designer for gaming platforms
- Sports and Exercise Psychologist
- Cybersecurity Analyst
- Player Development Manager
- Game Developer focusing on player psychology
- Behavioural Analyst
- Academic Researcher
- Consultant
- Policy Advisor for esports regulations and player welfare
Course Costs
Course Fees 2025/26
UK fee
International fee
EU/EEA Fee Reduction Scholarship
EU/EEA students automatically pay the equivalent of UK fees via the EU/EEA Fee Reduction Scholarship
For further details about fees, please see our Tuition Fee page.
For further details about international scholarships, please see our Scholarships page.
To find out about any additional costs on this course, please see our Additional Costs page.
Entry Requirements
Typical offers (individual offers may vary):
UCAS
A Levels
BTEC/Cambridge Technical
Access to HE Diploma
IB
IELTS
Contextual offers
We believe everyone deserves an equal opportunity to pursue higher education, regardless of their background.
When we receive your application we consider your personal circumstances and the factors surrounding your achievements to see if you are eligible for a contextual offer. This is an offer with a reduced entry tariff – typically the equivalent of 16 fewer UCAS points (two A-level grades).
Find out more about our contextual offers.