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Psychology of Esports

Explore how psychology and esports intersect in the world's first course of its kind

UCAS LogoUCAS Logo
C8P3
3 years full-time
Bishop Otter and Bognor Regis campuses

2nd

in the UK for overall positivity in Psychology

National Student Survey 2024

94%

positivity for facilities support learning

National Student Survey 2024

12th

in the UK for Psychology

Guardian University Guide 2025

2nd

in the UK for overall positivity in Psychology

National Student Survey 2024

94%

positivity for facilities support learning

National Student Survey 2024

12th

in the UK for Psychology

Guardian University Guide 2025

Overview

Pioneer the intersection of psychology and esports in this groundbreaking degree

Our BSc (Hons) Psychology of Esports programme offers a comprehensive exploration of psychology, providing a scientific foundation for understanding the mind, brain, and behaviour within the dynamic context of competitive gaming.

As the world’s first degree of its kind, this course places you at the forefront of an exciting and rapidly evolving field.

Unravel the psychology behind esports performance and culture

This unique degree focuses on the intricate interplay between psychological principles and the esports ecosystem.

You’ll develop skills to analyse human motivations, interpersonal dynamics, and the emotional significance of interactions in both virtual and physical competitive environments.

By applying psychological constructs and research methods to explain behaviours in competitive video gaming, you’ll gain insights that extend far beyond the world of esports.

Learn from world-leading researchers and industry professionals

Our lecturers are active researchers and practitioners at the cutting edge of esports psychology. They bring their groundbreaking research and industry experience directly into the classroom, ensuring you’re engaged with the latest developments in this emerging field.

You’ll benefit from our university’s reputation as a central hub for esports research, supported by state-of-the-art facilities and significant research output.

Develop versatile skills for a wide range of careers

While focused on esports, this programme adheres to core principles of scientific rigour, ensuring your knowledge is both theoretically grounded and widely applicable.

The interdisciplinary nature of the course extends your skillset to sectors such as human resources, education, traditional sports, social care, and creative industries.

Whether you aim to work directly in esports or apply your expertise to other fields, this degree equips you with diverse and in-demand employability skills.

Address real-world challenges in mental health and performance

Recent research has highlighted significant mental health concerns among professional esports athletes.

This programme prepares you to tackle these issues head-on, developing your abilities in research, knowledge development, screening, and intervention support.

You’ll be at the forefront of efforts to enhance well-being and performance in the esports community and beyond.

BPS Accreditation

This course will be going through accreditation by the British Psychological Society (BPS) in February 2025. Once accredited you will graduate with an industry-recognised qualification that acts as a first step to becoming a psychologist.

Accreditation by the BPS guarantees both the quality of the course and the accessibility of a diverse array of training, development, and employment prospects for students.

Study key principles including:

  • Cognitive psychology
  • Human interaction and relationships
  • Biological Psychology
  • Esports ethics and codes of conduct
  • Cybercrime and security
  • Research methods

Analyse the psychology of performance in competitive gaming

This programme emphasizes the application of advanced psychological constructs and cutting-edge research methods to explain behaviours in competitive video gaming.

You’ll critically analyse literature from both practitioner and researcher perspectives, developing robust critical thinking skills essential for the rapidly evolving esports industry.

By examining cognitive processes, team dynamics, and performance under pressure, you’ll gain unique insights into the psychological underpinnings of success in esports.

Conduct innovative research and practical experiments

Hands-on experience is at the core of this course. You’ll utilise state-of-the-art research tools and analytical techniques to investigate real-world phenomena in esports.

Through carefully designed practical experiments, you’ll bridge the gap between theoretical knowledge and the multifaceted esports ecosystem.

Your studies will encompass diverse aspects of the field, from the psychology of international competitions and global audience engagement to the unique challenges faced at grassroots and professional levels.

Develop a versatile skillset with wide-ranging applications

While focused on esports, this pioneering degree adheres to rigorous scientific principles, ensuring your knowledge is both theoretically grounded and widely applicable.

The interdisciplinary nature of the programme cultivates a diverse skill set that extends far beyond gaming, opening doors to a variety of career paths.

Your expertise will be relevant across numerous sectors, including:

  • Human resources: Apply your understanding of team dynamics and performance psychology to enhance workplace productivity
  • Education: Utilize gamification principles and cognitive psychology to improve learning outcomes
  • Traditional sports: Transfer insights from esports to enhance mental training in physical sports
  • Social care: Apply your knowledge of digital behaviour and well-being to address modern mental health challenges
  • Creative industries: Leverage your understanding of user engagement and experience design in digital media creation

This interdisciplinary approach ensures you graduate with a unique blend of skills highly valued in today’s rapidly changing job market, positioning you for success in esports and beyond.

The Course

Develop an in-depth understanding of psychological principles and their application to esports

Year One

In your first year, you’ll explore the fundamental principles of psychology and their relevance to esports. You’ll begin to understand the science behind competitive gaming experiences and learn key research methods essential for studying esports psychology. Modules include ‘The Study of Human Interaction’, ‘Introduction to Esports: History and Context’, and ‘Ethics and Codes of Conduct’.

Year Two

Your second year will expand your knowledge of core psychological areas and their application to esports. You’ll further develop your experimental design, research analysis, and critical thinking skills within the context of competitive gaming. Modules include ‘Biological Psychology’, ‘Cognitive Psychology’, and ‘Sports Science: Physicality of Gaming’.

Year Three

In your final year, you’ll apply your skills and understanding to real-world esports contexts. You’ll develop professional research skills culminating in a final-year project on an esports psychology topic of your choice. Advanced modules include ‘Advanced Esports Psychology’ and the innovative ‘Research Industry Project: Esports’.

Modules

You will study a selection of core and optional modules during your degree. This structure ensures a comprehensive understanding of psychology principles while maintaining a strong focus on their application within the esports domain.

Each module is worth a particular number of credits and is delivered through a combination of lectures, seminars, practical experiments, and industry-focused projects.

This module list is indicative and subject to change.

Select a year

The Study of Human Interaction

This module explores the functions of understanding relationships. You will study the processes related to forming an impression of someone and forming a relationship with them through a variety of behaviours.

Certain psychological theories and empirical findings will form investigations into attraction, prejudice and stereotyping, and a range of methodologies and analyses, such as interviewing, content analysis and observational approaches will be explored.

Study and Research Skills for Social Scientists

This module will develop your personal, research and study skills.

Experimental Design in Context: Usability and Cognition

This module explores functions and experiences relevant to using technology, focusing on the criteria used to assess technology’s usability and how human limitations relate to this usability and usage. You will be introduced to certain psychological theories and empirical findings from investigations into information processing by the mind, and discuss a range of methodologies and analyses such as laboratory experimentation and inferential statistics.

Assessment

You will be assessed through a practical report and research participation.

Ethics and Codes of Conduct

As a major growing activity with ambitions to be recognized as a sport, esports faces several issues regarding conduct and authenticity.

This module explores the range of emerging player and team codes of conduct from games companies, leagues, events promoters and national governing bodies.

You will discuss ethical questions concerning behaviours, drug taking for enhancing performance, social interactions and expectations of players and audiences alike.

You will also examine the possible wide-ranging implications for the industry if esports is granted Olympic status.

Perspectives On Psychology

This module seeks to enable you to understand the contribution of key thinkers to the development of modern psychology and to appreciate their biographical backgrounds. The lives and work of key thinkers will be introduced and contextualised with reference to contemporary ideas and more.

Introduction to Esports: History & Context

This module will introduce you to the history, development and current trends of the esports world. Esports is a rapidly growing industry, with global tournaments offering multi-million-pound prize funds and predicted growth of the sector set to explode into multiple billions in future years.

You will examine how competitive gaming competitions grew from Stanford University’s Spacewar competition in 1972 to the mass participation global events seen today.

The module will take a specific look into the history of esports, major tournaments, events and how they will feed into future events-based modules.

Sports Science: Flow State

In this module you will explore ‘flow’ in positive psychology, which also known as being in the ‘zone’.

Flow is a mental state of operation where a person is fully immersed in a feeling of energised focus, full involvement, and enjoyment in the activity they are performing. Flow is characterized by being completely absorbed in what you are doing, and the resulting loss in your sense of space and time.

In eSports the ‘flow state’ enables players to react and implement moves more quickly and effectively. This module also introduce aspects of research involving sports science such as nutrition, brain activity analysis, personal behaviours and preparation.

Assessments

You will be assessed through a report or case study.

Biological Psychology

This module explores the ways biological processes have been studied, for example through brain lesions and cell stimulation methodologies.

The areas of behavioural genetics, neuro-imaging, neuropsychology, socio-biology and evolutionary psychology will be investigated in terms of underlying theory and empirical research.

Cognitive Psychology

This module will introduce you to the ways cognitive processes have been studied in the past. This includes studying experimental and cognitive neuropsychological methodologies. You will investigate the areas of attention, perception, learning, thinking and language and relate your findings to underlying theory and empirical research.

Developmental Psychology

This module explores the study of development and maturation in cognitive, personality and social processes, as well as introduces you to basic theory, research findings and methods of investigation in childhood, adolescence and lifespan development.

You will consider the ways in which behaviour is influenced by developmental factors, the nature of developmental processes and the ways in which empirical research can help us to understand how developmental processes influence what we do.

Research Methods: Experimental Designs & Analysis

This module will develop your understanding of experimental designs and associated methods of analysis, and introduce you to research ethics.

Individual Differences Psychology

On this module, you will be introduced to how individual differences processes have been studied in the past, for example through psychometrics and case study methodologies.

You will investigate areas of personality, intelligence, cognitive style, motivation, gender, and ethnicity in terms of underlying theory and empirical research.

Assessment

You will be assessed through an essay and a lab report.

Research Methods: Survey and Qualitative Designs and Analysis

The module aims to develop your understanding of survey and qualitative designs and associated methods of analysis.

Sports Science: Physicality of Gaming

In this module you will explore the physical demands of the esport player in competition as you work to define the requirements for optimal participation and performance in esports.

You will explore the physical demands and preparation for esports performance and consider the role of

  • The central nervous system
  • Energy demands
  • Nutrition
  • Repetitive movements
  • Endurance activities.

You will discuss athletic esports demands and training with a focus on the metabolic, neuromuscular, neuroendocrine and cardiovascular systems of the human body to develop knowledge on the nature of esports performance.

Assessments

You will be assessed through a scientific report.

Cybercrime and Security

In the age of technology and digitalisation, crime has become more diverse and often easy commit. This module introduces cybercrime and cybersecurity and will cover key emerging research on this contemporary topic.

Independent Project

In this module, you are encouraged to adopt a problem-oriented approach. The first stage is to identify a problem in psychology of interest and relevance to your studies.

You will determine an appropriate approach to addressing the problem through discussion with tutors who have relevant theoretical and practical expertise.

Your investigation may be based within a single discipline, or it may involve more than one discipline, but it must be based within your chosen degree programme.

Project Management and Presentation Skills

This project will support you to develop a wide range of skills from project management to the ability to present your research results in an accessible form. You will develop their scientific reasoning and reporting skills and produce a poster to present your research work.

Psychology in Context: Professional Skills in Psychology

You will consider some of the key methods and assessment techniques commonly used by psychologists in their daily working lives.

This module will introduce some of the key principles of effective counselling psychology and the importance of empathy and positive regard to the success of the therapeutic relationship. You will identify effective interviewing skills for psychologists and participate in a recorded interviewing session.

Assessment

You will be assessed through a clinical interview report and test administration report.

Advanced Esports Psychology

One of the fundamental concerns of sports psychologists and coaches is enabling an athlete to perform to their potential when training and competing.

To do this, researchers and practitioners must understand the psychological pressures that are inherent in training and competition and the potential consequences of these pressures.

Given the team nature of some esports, researchers and practitioners must also understand the factors which impact the effectiveness of group functioning and the potential consequences to group performance.

This module aims to develop your understanding of the psychological demands of training and performance that you will meet in the esports industry.

Research Industry Project: Esports

This module entails applying acquired knowledge and skills to a range of topics from the esports research industry, including prevalent topics, research directions, and current gaps, emphasising both individual and teamwork capabilities. Participants will gain in-depth insights into psychology, cyberpsychology, and related disciplines within esports research.

The project encourages creative approaches in design, planning, and execution.

Teaching and Assessment

Learn from lecturers that are pioneering the field of esports psychology

Teaching

You will be taught by leading experts in esports psychology, including Dr. Benjamin Sharpe, the programme’s lead.

Dr. Sharpe is a renowned researcher in the field, with book chapters and empirical studies exploring various aspects of esports psychology.

His research delves into the cognitive and behavioural mechanisms that drive elite performance, the psychological, physiological, and neural effects of anxiety, the impact of neuromodulation on stress responses, and has highlighted the significant mental health issues faced by professional esports athletes.

His work has also highlighted a global call from key stakeholders, industry partners, professional coaches, and elite players for increased focus on psychology and psychological training within the esports space.

Smaller class sizes to help your development

Our commitment to smaller class sizes allows you to feel more confident to discuss your ideas in a supportive environment and allows your tutors get to know you and how best to aid your development.

Meet programme coordinator Dr Benjamin Sharpe

Benjamin T. Sharpe

Senior Lecturer in Cognitive Psychology, Programme Coordinator for the BSc (Hons) Psychology of Esports, and BSc (Hons) Criminology and Forensic Psychology

Benjamin is a lecturer and a researcher in cognitive psychology at the Institute of Psychology, Business, and Human Sciences of the University of Chichester. Ben is currently a member of the Universities Academic Board and the Research and Innovation Committee, and staff CPD coordinator and technology officer within his institute.

Assessment

You will be assessed through a range of assignments including:

  • Essays
  • Literature reviews
  • Laboratory reports
  • Presentations
  • Continuous assessment with tutor and peer feedback

Experience

Learn across our historic Bishop Otter campus and our state-of-the-art Tech Park

Study Abroad

Explore the opportunity to study part of your course abroad

As a student at the University of Chichester, you can explore opportunities to study abroad during your studies as you enrich and broaden your educational experiences.

Students who have done this in the past have found it to be an amazing experience to broaden their horizons, a great opportunity to meet new people, undertake further travelling and to immerse themselves within a new culture.

You will be fully supported throughout the process to help find the right destination institution for you and your course. We can take you through everything that you will need to consider, from visas to financial support, to ensure that you get the best out of your time studying abroad.

Careers

Where you could go after your studies

As this course is at the forefront of a fast-growing field, you will be positioned strongly to take on roles that emerge over the coming years, such as esports team psychologists, or player performance analysts.

On completing the BSc (Hons) Psychology of Esports course, you will graduate with an industry-recognised qualification backed by BPS accreditation, which acts as a first step to becoming a psychologist. Additionally, with accreditation from the BPS, you will benefit from complimentary participation in employability fairs organised by the BPS, as well as those organised by the University.

You could work in the following fields/roles:

  • Psychologist
  • Esports Team Analyst
  • Esports Coach or Performance Coach
  • Esports Team Manager
  • Human Resources Professional in gaming companies
  • Education Specialist in game-based learning
  • Social Care Worker focusing on gaming-related issues
  • Creative Industries Professional
  • Mental Health Counsellor
  • Research Scientist
  • User Experience (UX) Designer for gaming platforms
  • Sports and Exercise Psychologist
  • Cybersecurity Analyst
  • Player Development Manager
  • Game Developer focusing on player psychology
  • Behavioural Analyst
  • Academic Researcher
  • Consultant
  • Policy Advisor for esports regulations and player welfare

Course Costs

Course Fees 2025/26

UK fee
£9,535
International fee
£16,344

For further details about fees, please see our Tuition Fee page.

For further details about international scholarships, please see our Scholarships page.

To find out about any additional costs on this course, please see our Additional Costs page.

Entry Requirements

Typical offers (individual offers may vary):

UCAS
104-120
tariff points from A levels or combination with AS / EPQ / BTEC/ Cambridge Technical.
A Levels
BBB-BCC
excluding General Studies
BTEC/Cambridge Technical
DDM-DMM
(Applied Science)
Access to HE Diploma
Pass
including 12 science credits at Merit.
GCSEs
C/4 or higher
English language, mathematics and a science
IB
26-28
points including science Higher at 4.
IELTS
6.0 overall
with no element lower than 5.5.

Contextual offers

We believe everyone deserves an equal opportunity to pursue higher education, regardless of their background.

When we receive your application we consider your personal circumstances and the factors surrounding your achievements to see if you are eligible for a contextual offer. This is an offer with a reduced entry tariff – typically the equivalent of 16 fewer UCAS points (two A-level grades).

Find out more about our contextual offers.

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