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BA (Hons) 3D Animation and Visual Effects

 

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Codes:

College C58

UCAS W615

Course Length:

3 years Full Time

Entry Requirements and Fees

2020/21 UK fee: £9,250

2020/21 International fee: £13,500

For further details about fees, please see our Tuition Fee page.

Typical Offers (individual offers may vary):

Tariff points: 104 - 112

A Levels: BBC - BCC

BTEC: DMM - MMM

International Baccalaureate: 28 points

Access to HE Diploma: Pass with at least 15 credits worth of level 3 units at Merit 

IELTS 6.0 overall with no element lower than 5.5

Course content

During the degree students will have an unparalleled opportunity to collaborate with dedicated crafts people and makers from across the creative industries. When combining our staff’s extensive industry experience with our brand new Digital Technology Facility the result is a course that feels very much like being a part of a professional studio.

You will be taught by a team of highly qualified professional practitioners and current industry figures including award winning directors, producers, actors, writers, editors and composers from the fields of Animation, Film, TV and Games. With our digital technology facility now open, students will be able to engage with state of the art spaces and equipment including Ideas Labs, Animation Labs which feature Industry standard software such as Maya, Nuke and Houdini, a 300sqm Film Studio, a dedicated Green Screen Studio, professional standard post production facilities and Recording Studios.

Because of our deep links to the highest levels of the industry you will have unique opportunities to tour studios, connect with established industry professionals, and be taught by visiting guest lecturers who are actively practicing at the very top of their field.

Driven by a professional studio mentality, you will develop a strong awareness of the needs of industry alongside the cultivation of your own creative and technical skills. Through working closely with our highly skilled and experienced staff you will develop your portfolio to perfectly align with current industry requirements, preparing you for a successful and fulfilling career in the field of Animation and Visual Effects.

At Level 4 students will take a series of modules that will introduce them to the fundamental workflows and design principles that underpin all 3D Animation and VFX skills. They will be introduced to the software with which they will engage for the continuation of their studies, and beyond. Life Drawing classes will develop strong draughtsmanship skills and focus study on the human form and mechanics, techniques that will be called upon time and time again.

Level 5 sees students begin to develop their own specialist interests, be it in Modelling, Rigging, Character Animation or Compositing. During this level students will be exposed to more specialised fields within the Animation and VFX world, such as Motion Capture where students explore how the animator interacts with this data within a production pipeline. Character Animators will undertake acting training to help create compelling and emotive performances from the characters they bring to life. Students will be introduced to FX Animation (The creation of digital smoke, fire, water and explosions.) Students will also study cinematography where they will learn about cameras, lenses, lights and composition.

Level 6 delivers a number of advanced skills modules and offers students the chance to rigorously develop and refine their skills through ongoing exercise based practice, guided by regular group review sessions where work is discussed in a supportive, collaborative environment. During level 6 Students will complete a major project, either as part of a group or working individually. Students will hone their employability skills and work closely with staff to refine their portfolio to ensure it represents them effectively and is in line with current industry trends.

There are many opportunities from within the department for students to collaborate, with numerous drama, performance and voice related projects completed every year by fellow students, staff and professional associates. Alongside aspiring filmmakers, actors, writers and fellow animators, students will collaborate across the department to gain an exceptional understanding of production practices and technology application, enhancing an extended range of vital employability skills needed to build a successful career.

The department runs field trips to international film festivals, professional film shoots and industry conventions on a regular basis, and by working with professional associates and on staff projects students can develop early career profiles on IMDB (Internet Movie Data Base).

Our facilities

Over the past few years, we’ve redeveloped both of our campuses so that you have the best facilities available for your degree. We pride ourselves on the quality of the learning environment we can offer our students.

Tech Park Exterior  

The department of Creative and Digital Technologies occupies the new Tech Park on the Bognor Regis Campus, which is where you will be taught. This exciting investment gives students access to professional industry standard facilities and hands on practical learning. 

The Tech Park facilites include:

  • A 300sqm film production studio and sound stage

Film Studio 

  • 9 post production edit suites with‘soho’ standard dubbing

Editing suite

  • An 80sqm green screen studio for motion capture and chroma work:

Green Screen

  • Professional recording studios with Mac and PC suites:

Recording Studio 

The Tech Park is situated on our Bognor Regis campus, with our award-winning ‘Learning Resource Centre’ (LRC) at the heart of the campus, which hosts a modern library service with areas for quiet and silent study.

LRC Exterior

Also situated in the LRC is the ‘Support and Information Zone’ (SIZ), Costa Coffee and over 80 open access workstations. An equipment loan centre offers laptops, tablets and other electronic devices for short and long-term loans. 

Where this can take you

Our BA 3D Animation & VFX programme can open the door to careers in:

  • Games
  • Visual Effects
  • Animation
  • Television
  • Film
  • Advertising
  • Design
  • Engineering
  • Teaching

Postgraduate Pathways

Postgraduate study options available at Chichester include PGCE and Masters.

  • MA Film Production
  • PGCE Primary

Alumni receive a 15% discount on postgraduate courses at Chichester

Work placements

Every student in the department has the opportunity to access a 15 credit level 5 placement module if the opportunity to experience working in a relevant company arises.

Students have the opportunity to access the Erasmus Programme for European study opportunities (dependant on course matching).

People you'll meet

Max Tyrie, Head of 3D Animation and Visual Effects 

Max Tyrie is a two-time Bafta award-winning animator. A former employee of Sony Picture Imageworks, he has worked on dozens of Hollywood blockbusters including Suicide Squad and Spiderman as well as the BBC’s Walking with Dinosaurs.

His extensive, and impressive, body of work includes “Kingsman: The Golden Circle”, “I Am Legend”, “2012”, “Alice in Wonderland”, “Alice Through the Looking Glass” as well as the two “Amazing Spider-Man” movies.

Max won his Baftas for his work on the ground-breaking “Walking with Dinosaurs” documentaries for the BBC. His skills on “Walking with Beasts” also saw him nominated for a Primetime Emmy award.

Max runs his courses like a professional studio, developing artists of the future and imparting the skills needed for successful careers. Max certainly knows his stuff having spent over ten years as an animator at Sony Pictures Imageworks, based in their Los Angeles and Vancouver studios. As an Animation Director, he acted as the conduit between the Director and the animation team.

Of the career, Max says, “It’s a hard job and a competitive industry but so rewarding. It’s amazing to see your work on the big screen, and even better when you get to take junior members of the team to the screening and see the looks on their faces. It’s a fun, challenging and interesting industry.”

At Chichester, Max is able to dedicate a huge amount of time to each individual student. He aims to offer the same support and guidance that his tutors offered him, developing the next generation of superstar animators and bringing in a wealth of industry talent as guest lecturers.

Max says, “It’s my aim to equip upcoming artists for careers in the world of Animation and VFX. I want to improve their skills, but also develop a social awareness of the industry that they will find themselves in. If my students are enthused and willing to work hard, there’s no reason they can’t succeed.”

 

Indicative modules

The modules available on the course are as follows:

All 15 credits unless otherwise stated.

Level 4

Semester 1

Introduction to Animation & VFX

This module provides an opportunity for students to familiarise themselves with the world of Animation and Visual Effects and their many applications across the entertainment industries. Students will explore boundaries of the many disciplines within the field of Animation and Visual Effects and their specific place in production workflows. Through practical workshops students will be introduced to industry standard software with which they will engage for the duration of their studies. A series of briefs will provide introductory level exercises designed to establish sound work practices upon which students will build over subsequent levels. The importance of observational drawing will be established along with the practice of maintaining visual diaries and sketchbooks.

Skills Analysis

This module serves as an introduction to the wide range of crafts involved in film production. Students will learn about a variety of craft roles through film screenings and lectures presented by specialists in each field. They will develop awareness and insights into each craft’s distinct creative and authorial input.

Digital fundamentals and workflows

The module will provide students with the opportunity to investigate the fundamental core technical concepts that make up the digital moving image, as well as multimedia and digital film production pipelines and workflows. Students will engage with foundation level mechanisms and standards essential to image acquisition, reproduction and display, with the opportunity to investigate technically and conceptually a projects journal through a typical media production pipeline, essential to film and multimedia practice. The module focuses on a core level understanding, best practice and its application.

Historical context and current trends

This module will introduce students to the history of Animation and VFX and provide the knowledge that will strengthen their grounding for further study of Animation and VFX as a craft, and give them the vital awareness of how Animation/VFX is applied in the real world. The module will explore the origins of Animation and VFX as a storytelling device, and its evolution as a craft over the years, through to the present day and beyond. The module aims to develop a critical awareness of Animation and VFX as both a creative endeavour and as an essential filmmaking tool, and gain knowledge of how various emerging technologies have guided the evolution of Animation and VFX across its many applications, thus giving students a wholesome awareness of the industry into which they will study further in later modules.

Semester 2

Fundamentals of Asset Creation & Animation, (30cr)

The emphasis of the module is on creative and technical processes and their practical application; the module utilizes a mixture of exercises and briefs in order to investigate the creation of digital assets and animation. This module will provide students with the opportunity to further develop skills established in previous modules. Students will initially engage with a broad range of concepts and workflows related to digital asset creation. Students will then go on to investigate the fundamental core techniques of character animation. During this module there will be an emphasis on developing professional work practices, primarily becoming familiar with an iterative work/review process, planning animation and working cleanly and efficiently as a part of a digital production pipeline.

Fundamentals of Lighting and VFX Compositing

The emphasis of the module is on creative and technical processes and their practical application; the module utilizes a mixture of exercises and briefs in order to investigate the creation of Lighting and VFX. This module will provide students with the opportunity to further develop skills established in previous modules. Students will initially engage with a broad range of concepts and workflows related to the lighting of digital assets. Students will then go on to investigate fundamental compositing techniques using industry standard software. During this module there will be an emphasis on developing professional work practices, primarily becoming familiar with an iterative work/review process and working cleanly and efficiently as a part of a digital production pipeline.

Previsualization

Pre Visualisation is an approach to planning and testing creative ideas in preparation for larger scale audio visual projects and the ‘pitching’ of ideas. For the purpose of this module we will focus on how pre visualisation is applied in animation, games, film and photography. The module will provide students with the opportunity to explore the fundamental core visual concepts and planning techniques that make up the pre visualisation process for a creative visual project. The application of professional pre visualisation software will enable students to present their work in a commercial context at the completion of the module.

Level 5

Semester 1

Animation Skills Development OR VFX Skills Development (30cr.)

This 30 credit module runs across two semesters and is an ongoing opportunity for students to continue their development as animators. A series of briefs will introduce new techniques and allow students to collate a body of work that will illustrate their mastering of these workflows. Through the iterative nature of regular reviews and group critique sessions students will steadily refine their skills and workflow practice. Areas of study will include character acting performances, lipsync animation, and a general refinement of work practices to achieve a higher calibre of animation production. Students will explore different styles of animation ranging from an exaggerated “cartoony” aesthetic to performances of a less stylised, photorealistic nature, more grounded in the real world.

Cinematography for animation and VFX

This module provides students with an overview to a variety of cinematography principles employed across all filmmaking and media industries. Students will explore the technical and creative theories regarding lenses, camera operation, lighting and composition, with the aim of establishing a solid understanding of these building blocks of narrative filmmaking with an emphasis on cultivating the correct use of accurate industry vocabulary. During this module students will engage in the techniques and workflows employed by professional cinematographers with an aim to formalise their own work practices, and bring their work inline with established industry standards. The main emphasis of this module is on core concepts and their practical application.

Acting for Character Animators/ Acquisition for VFX

(Module information to come)

Professional Studies   

(Module information to come)   

Semester 2

Animation Skills Development OR VFX Skills Development (30cr.)

This 30 credit module runs across two semesters and is an ongoing opportunity for students to continue their development as animators. A series of briefs will introduce new techniques and allow students to collate a body of work that will illustrate their mastering of these workflows. Through the iterative nature of regular reviews and group critique sessions students will steadily refine their skills and workflow practice. Areas of study will include character acting performances, lipsync animation, and a general refinement of work practices to achieve a higher calibre of animation production. Students will explore different styles of animation ranging from an exaggerated “cartoony” aesthetic to performances of a less stylised, photorealistic nature, more grounded in the real world.

Professional Studio Practice (Condensed module) (30cr)

This 30-credit module is designed to simulate the experience of working on a short format project (VFX for a single TV episode, Animated TV commercial, music promo, etc) at a professional studio. An external client will deliver a brief, Students will engage in the production process in groups. They will rely on core skills established in previous modules to complete work to a real time schedule, adhering to daily deadlines and receiving and addressing notes on their work in a time frame fitting a professional production studio.

Working with Motion Capture/Dynamics and Simulations for FX Animation           

The aim of this module is to develop a significant body of knowledge of a typical film and multimedia motion capture pipeline, from setting up cameras and the performance process, through to editing and transferring data to industry standard animation packages. Students will be encouraged to research the evolution of motion capture in the VFX industry and how animators and VFX artists interact with this data. This module offers the opportunity to develop a range of professional technical and procedural knowledge. The module draws from a broad range of practice and aims to introduce and develop knowledge of the processes involved in the manufacture of a full body motion capture performance.

Level 6

Semester 1

Advanced Animation Skills Development OR Advanced VFX Skills Development (30cr.)

(Module information to come)

Final Major Project (45 cr. over 2 semesters)

This dissertation level project allows students to build on the practical skills and subject knowledge developed at Level Five. It gives students the opportunity to work across a range of areas to demonstrate their acquired creative and/or technical knowledge through the production of a creative portfolio. Students are expected to undertake sustained practice/s, developing understanding, application and critical processes of practice within the discipline through an extended range of experience. Crucially, students are expected to work professionally to produce a range of audio visual artifacts with high standards of content, presentation, and development. It aims to develop transferable skills in identifying commercial opportunities for creative practitioners.

Choose 2 of 3 -  Industry engagement and film festivals / Title and Credit Sequences / Animation and VFX for Games 

Semester 2

Advanced Animation Skills Development OR Advanced VFX Skills Development (30cr.)    

(Module information to come) 

Final Major Project (45 cr. over 2 semesters)      

This dissertation-level project enables students to build on the practical skills and subject knowledge developed at Level 5. It gives students the opportunity to work as part of a production group, adopt a specialist role and to enhance their knowledge. Students are expected to work professionally with an industry focus to produce a short drama film with high production values. It aims to develop transferable skills in creating, analysing and evaluating projects.

Creative Portfolio   

This Level Six module aims to build on the creative work done by students over the past 2 years and the strategic planning undertaken in Industry modules. Students will be expected to enhance their career prospects by producing creative artefacts that align their skills with their commercial and professional objectives. It aims to develop transferable skills in balancing creative and strategic career objectives.         

Life Drawing (non modular) counts as a % towards "Skills Development" modules

Although not shown on the map above, all students at Level 5 have the option to do a Work Placement module.

Please note that the modules given above are indicative and based on the current academic year.

 

 

 

International English Studies

Include International English Studies: 

International English Studies

Teaching and assessment

There will be a range of creative and practical assessments which will include:

  • Creative Projects
  • Video essays
  • Creative portfolios
  • Pod casts
  • Presentations
  • Reflective writing
  • Skills observation
  • Continuous assessment

 

Additional Costs

Include Additional Costs: 

Additional Costs