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BA (Hons) 3D Animation and Visual Effects


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College C58


Course Length:

3 years Full Time

Entry Requirements and Fees

2020 UK fees: TBC

2020 International fees: TBC

Typical Offers (individual offers may vary):

Tariff points: 104 - 112

A Levels: BBC - BCC


International Baccalaureate: 28 points

Access to HE Diploma: Pass with at least 15 credits worth of level 3 units at Merit 

IELTS 6.0 overall with no element lower than 5.5

Course content

During the degree students will have an unparalleled opportunity to collaborate with dedicated crafts people and makers from across the creative industries. When combining our staff’s extensive industry experience with our brand new Digital Technology Facility the result is a course that feels very much like being a part of a professional studio.

You will be taught by a team of highly qualified professional practitioners and current industry figures including award winning directors, producers, actors, writers, editors and composers from the fields of Animation, Film, TV and Games. With our digital technology facility now open, students will be able to engage with state of the art spaces and equipment including Ideas Labs, Animation Labs which feature Industry standard software such as Maya, Nuke and Houdini, a 300sqm Film Studio, a dedicated Green Screen Studio, professional standard post production facilities and Recording Studios.

Because of our deep links to the highest levels of the industry you will have unique opportunities to tour studios, connect with established industry professionals, and be taught by visiting guest lecturers who are actively practicing at the very top of their field.

Driven by a professional studio mentality, you will develop a strong awareness of the needs of industry alongside the cultivation of your own creative and technical skills. Through working closely with our highly skilled and experienced staff you will develop your portfolio to perfectly align with current industry requirements, preparing you for a successful and fulfilling career in the field of Animation and Visual Effects.

At Level 4 students will take a series of modules that will introduce them to the fundamental workflows and design principles that underpin all 3D Animation and VFX skills. They will be introduced to the software with which they will engage for the continuation of their studies, and beyond. Life Drawing classes will develop strong draughtsmanship skills and focus study on the human form and mechanics, techniques that will be called upon time and time again.

Level 5 sees students begin to develop their own specialist interests, be it in Modelling, Rigging, Character Animation or Compositing. During this level students will be exposed to more specialised fields within the Animation and VFX world, such as Motion Capture where students explore how the animator interacts with this data within a production pipeline. Character Animators will undertake acting training to help create compelling and emotive performances from the characters they bring to life. Students will be introduced to FX Animation (The creation of digital smoke, fire, water and explosions.) Students will also study cinematography where they will learn about cameras, lenses, lights and composition.

Level 6 delivers a number of advanced skills modules and offers students the chance to rigorously develop and refine their skills through ongoing exercise based practice, guided by regular group review sessions where work is discussed in a supportive, collaborative environment. During level 6 Students will complete a major project, either as part of a group or working individually. Students will hone their employability skills and work closely with staff to refine their portfolio to ensure it represents them effectively and is in line with current industry trends.

There are many opportunities from within the department for students to collaborate, with numerous drama, performance and voice related projects completed every year by fellow students, staff and professional associates. Alongside aspiring filmmakers, actors, writers and fellow animators, students will collaborate across the department to gain an exceptional understanding of production practices and technology application, enhancing an extended range of vital employability skills needed to build a successful career.

The department runs field trips to international film festivals, professional film shoots and industry conventions on a regular basis, and by working with professional associates and on staff projects students can develop early career profiles on IMDB (Internet Movie Data Base).

Our facilities

Over the past few years, we’ve redeveloped both of our campuses so that you have the best facilities available for your degree. We pride ourselves on the quality of the learning environment we can offer our students.

Recording studio at the Tech Park

On the Bognor Regis campus there is an integrated approach to the provision of learning resources and support. We offer a substantial collection of books, journals and other materials to help you further your research.

A range of study areas for group and quiet study including Wi-Fi areas for laptop use are available, or you can use open access PC and Mac areas. We use an electronic learning environment with an expanding portfolio of online library resources from anywhere at any time.

Our award-winning ‘Learning Resource Centre’ (LRC) is at the heart of the campus. It hosts a modern library service with areas for quiet and silent study on both floors.

Also situated in the LRC is the ‘Support and Information Zone’ (SIZ), Costa Coffee and over 80 open access workstations. An equipment loan centre offers laptops, tablets and other electronic devices for short and long-term loans.

The department of Creative and Digital Technologies will be occupy the new Engineering and Digital Technology Park on the Bognor Regis Campus, where you will be taught. This exciting investment gives students access to professional industry standard facilities including a 300sqm film studio/sound stage, 80sqm green screen studio for motion capture and chroma work, post production area consisting of 9 edit suites alongside our ‘soho’ standard dubbing & master suite, recording studios, screening theatre, Mac and PC suites, ideas labs and changing facilities. 

Where this can take you

Our BA 3D Animation & VFX programme can open the door to careers in:

  • Games
  • Visual Effects
  • Animation
  • Television
  • Film
  • Advertising
  • Design
  • Engineering
  • Teaching

Postgraduate Pathways

Postgraduate study options available at Chichester include PGCE and Masters.

  • MA Film Production
  • PGCE Primary

Alumni receive a 15% discount on postgraduate courses at Chichester

Work placements

Every student in the department has the opportunity to access a 15 credit level 5 placement module if the opportunity to experience working in a relevant company arises.

Students have the opportunity to access the Erasmus Programme for European study opportunities (dependant on course matching).

People you'll meet

Max Tyrie, Head of 3D Animation and Visual Effects 

Max Tyrie is a two-time Bafta award-winning animator. A former employee of Sony Picture Imageworks, he has worked on dozens of Hollywood blockbusters including Suicide Squad and Spiderman as well as the BBC’s Walking with Dinosaurs.

His extensive, and impressive, body of work includes “Kingsman: The Golden Circle”, “I Am Legend”, “2012”, “Alice in Wonderland”, “Alice Through the Looking Glass” as well as the two “Amazing Spider-Man” movies.

Max won his Baftas for his work on the ground-breaking “Walking with Dinosaurs” documentaries for the BBC. His skills on “Walking with Beasts” also saw him nominated for a Primetime Emmy award.

Max runs his courses like a professional studio, developing artists of the future and imparting the skills needed for successful careers. Max certainly knows his stuff having spent over ten years as an animator at Sony Pictures Imageworks, based in their Los Angeles and Vancouver studios. As an Animation Director, he acted as the conduit between the Director and the animation team.

Of the career, Max says, “It’s a hard job and a competitive industry but so rewarding. It’s amazing to see your work on the big screen, and even better when you get to take junior members of the team to the screening and see the looks on their faces. It’s a fun, challenging and interesting industry.”

At Chichester, Max is able to dedicate a huge amount of time to each individual student. He aims to offer the same support and guidance that his tutors offered him, developing the next generation of superstar animators and bringing in a wealth of industry talent as guest lecturers.

Max says, “It’s my aim to equip upcoming artists for careers in the world of Animation and VFX. I want to improve their skills, but also develop a social awareness of the industry that they will find themselves in. If my students are enthused and willing to work hard, there’s no reason they can’t succeed.”


Indicative modules

The modules available on the course are as follows:

All 15 credits unless otherwise stated.

Level 4

Semester 1

  • Introduction to Animation & VFX
  • Skills Analysis
  • Digital fundamentals and workflows
  • Historical context and current trends

Semester 2

  • Fundamentals of Asset Creation & Animation, (30cr)
  • Fundamentals of Lighting and VFX Compositing
  • Previsualization

Level 5

Semester 1

  • Animation Skills Development OR VFX Skills Development (30cr.)
  • Cinematography for animation and VFX
  • Acting for Character Animators/ Acquisition for VFX
  • Professional Studies      

Semester 2

  • Animation Skills Development OR VFX Skills Development (30cr.)
  • Professional Studio Practice (Condensed module) (30cr)
  • Working with Motion Capture/Dynamics and Simulations for FX Animation           

Level 6

Semester 1

  • Advanced Animation Skills Development OR Advanced VFX Skills Development (30cr.)
  • Final Major Project (45 cr. over 2 semesters)
  • Choose 2 of 3 -  Industry engagement and film festivals / Title and Credit Sequences / Animation and VFX for Games 

Semester 2

  • Advanced Animation Skills Development OR Advanced VFX Skills Development (30cr.)     
  • Final Major Project (45 cr. over 2 semesters)      
  • Creative Portfolio            

Life Drawing (non modular) counts as a % towards "Skills Development" modules

Although not shown on the map above, all students at Level 5 have the option to do a Work Placement module.

Please note that the modules given above are indicative and based on the current academic year.




International English Studies

Include International English Studies: 

International English Studies

Teaching and assessment

There will be a range of creative and practical assessments which will include:

  • Creative Projects
  • Video essays
  • Creative portfolios
  • Pod casts
  • Presentations
  • Reflective writing
  • Skills observation
  • Continuous assessment


Additional Costs

Include Additional Costs: 

Additional Costs