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Wednesday 13 December
Wednesday 13 December
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Develop specialist skills in visual effects practice
Our BA (Hons) Visual Effects (VFX) programme equips you with the creative and technical skills needed to work as a VFX artist in the film, TV and games industries.
Develop your technical skills in various types of professional VFX
Throughout the course, you will understand professional pipelines, screen-based post-production workflows, and game engines, as you develop a wide range of VFX skills in preparation of your chosen career path.
Develop skills in:
- Motion capture
- Virtual production
- Compositing and working with green screens
Learn to use industry-standard software
Throughout your degree, you will learn the software and systems that are widely used throughout the VFX industry.
Use software including:
- Nuke X
- After Effects
Join our collaborative community
Throughout your degree, you will collaborate with students across the Department of Creative Industries to gain an exceptional understanding of production practices and technology application, enhancing your vital employability skills.
Learn from our expert and award-winning staff
You will learn from a team of dedicated, high-qualified professional practitioners and current industry figures, including award-winning directors, producers, actors, writers, editors and composers from across animation, film, TV, and games.
Feel prepared for your future career
This course prepares you for a successful and fulfilling career in VFX.
You will develop your portfolio to meet current industry requirements, have opportunities to tour studios, connect with established industry professionals, and develop a strong awareness of the needs of the industry as you develop your creative and technical skills.
Establish your professional network
The department regularly runs field trips to international film festivals, professional film shoots and industry conventions.
In addition, you will have opportunities with professional associates and on staff projects to develop your early career profile on IMDB (Internet Movie Data Base) before you graduate.
On this course you will:
- Learn the key technical skills in VFX practice.
- Use industry software such as Houdini, Nuke and After Effects.
- Learn from lecturers and guest speakers with extensive industry experience, including award winners.
- Collaborate with students and experts from across the Department of Creative Industries.
- Learn in the state-of-the-art £35m Tech Park.
As a part of the Department of Creative Industries you will benefit from our industry partnerships with companies including HyperX, DXRacer, Twitch, ARRI, and AVID, and be able to access to industry standard software such as Nuke, Maya, and Houdini.
Learn the core components visual effects practice
Your first year introduces you to the core principles of VFX practice, as you begin to develop your skills in digital design, graphics, asset creation, compositing, and post-production.
In your second year, you will focus on the practical applications of VFX practice, as you explore motion capture technologies, filmmaking practice and VFX production.
In your final year, you will develop advanced skills as you engage in ongoing exercise-based practice, guided by regular group review sessions.
You will complete a major project individually or as part of a group and hone your employability skills, working closely with staff to refine your portfolio and ensure it represents you effectively while meeting current industry needs.
You will study a selection of core and optional modules during your degree. Each module is worth a particular number of credits and is delivered differently depending on the needs of the module.
This list is indicative and subject to future change.
Select a year
This provides an opportunity for you to familiarise yourself with the world of visual effects and their many applications across the entertainment industries.
You will explore the boundaries of the many disciplines within the field of visual effects and their specific place in production workflows.
Through practical workshops, you will be introduced to industry standard software with which you will engage for the duration of your studies.
A series of briefs will provide introductory level exercises designed to establish sound work practices upon, which you will build over subsequent years.
Digital Design: Graphics and Motion Graphics
This module provides a foundation for you to develop a range of professional, technical, and procedural skills in the field of digital design and motion graphics.
You will discover a range of production practice and processes typically involved in the manufacture of audiovisual motion graphic artefact.
In addition, you will develop your practical skills and conceptual understanding of digital design and motion graphic construction and manipulation.
Character Asset Creation
This module utilizes a mixture of exercises and briefs to investigate the production of 3D assets and engage with a broad range of concepts and workflows related the production of 3D character creation.
This module aims to introduce you to, and provide a foundation for all you in the specialised skills involved in, all aspects of post-production.
Theoretical learning is combined with practical and technical exercises through a series of workshops. You will study the basic application of all post-production specialisms.
This module will develop your understanding of and deepen your theoretical, technical and practical knowledge of post-production workflows.
Green Screen and Compositing
In this module, you will investigate the role chrome keying plays in the field of multimedia and digital film production.
You will engage with chroma keying concepts as an essential part of the practice of creative digital media, and explore core module concepts and their practical applications through exercises and briefs.
This module will run across two semesters and gives you an opportunity to work in groups to deliver a visual artefact that encompasses several disciplines of the VFX pipeline.
You will rely on core skills established in previous modules to complete work to a predetermined time schedule, adhering to daily deadlines and receiving and addressing notes on your work in a time frame fitting a professional production studio.
Filmmaking Practice and Previz
Previsualisation (or Previz) is the industry standard approach to planning and testing creative ideas in preparation for larger scale audiovisual projects and the ‘pitching’ of ideas.
On this module, you will learn established film making techniques and will ultimately develop a short script to a finished previsualised sequence.
As part of this process, you will explore the fundamental core visual concepts and planning techniques that make up the previz process for a creative visual project.
The application of professional previz software will enable you to present your work in a commercial context.
Motion Capture and Motion Tracking Technology
On this module, you will develop your professional, technical and procedural knowledge of the core concepts of motion capture and motion tracking technologies.
You will explore a range of practices and processes involved in the manufacture of a motion capture and motion-tracking artefact.
Motion Capture Suit Technologies
In this module, you will explore a typical film and multimedia motion capture pipeline.
You will cover topics from setting up cameras and capturing data through to editing and transferring data to industry standard animation packages.
You will have the opportunity to develop a range of professional technical and procedural knowledge.
This module also introduces you to the processes involved in the manufacture of body motion capture.
Unreal Engine and Virtual Production
More information on this module is coming soon.
Advanced Skills Project
In this module, you will have the opportunity to create your own briefs with the aim of augmenting your showreels and further collate a body of work that will illustrate your mastering of your chosen workflows.
Through the iterative nature of regular reviews and group critique sessions, you will steadily refine your skills and workflow practice.
You can focus on a discipline of your choosing and work on digital artefacts that will complement their Final Major Projects and refine their work to a professional standard.
This module looks to enhance your career prospects as you produce creative artefacts that align your skills with your personal career aspirations and professional objectives.
You will build on the creative work you have undertaken throughout your degree and develops transferable skills in balancing creative and strategic career objectives.
Motion Capture Face / Feature Tracking Technologies
The aim of this module is to develop a range of professional, technical and procedural knowledge and an understanding of the core concepts of optical motion capture in the context of the Film, TV and gaming industry. It explores both software and hardware solutions and will explore rig setup, image capture, 2D/3D data processing.
Final Major Project – VFX
This dissertation level project allows you to build on the practical skills and subject knowledge developed throughout your studies.
More information on this module is coming soon.
Teaching and Assessment
Feel the support of our experienced and expert staff
Your teaching will mainly take the form of scheduled classes such as workshops, lecture, and seminars, as well as spend some time studying independently outside.
In addition, you will use an iterative workflow throughout your studies that focuses on reworking and revisiting an idea to improve it. This workflow is used in industry and will help to prepare you for your career after your graduate.
As well as working independently you will have some projects and seminars in groups where you will develop your communication and teamwork skills and create work with other students.
You will be assessed through a range of assignments, including:
- Creative projects
- Video essays
- Creative portfolios
- Reflective writing
- Skills observation
- Continuous assessment
Discover industry standard software and equipment
Discover our £35 million Tech Park
Our Bognor Regis Campus boasts the £35m Tech Park and brings together science, technology, engineering, arts, and mathematics courses on one state-of-the-art site.
- Idea Labs
- Animation Labs
- 300sqm film studio
- Dedicated green screen studio
- Professional standard post-production facilities and recording studios.
Explore the opportunity to study part of your course abroad
As a student at the University of Chichester, you can explore opportunities to study abroad during your studies as you enrich and broaden your educational experiences.
Students who have undertaken this in the past have found it to be an amazing experience to broaden their horizons, a great opportunity to meet new people, undertake further travelling and to immerse themselves within a new culture.
You will be fully supported throughout the process to help find the right destination institution for you and your course. We can take you through everything that you will need to consider, from visas to financial support, to help ensure that you can get the best out of your time studying abroad.
Prepare for your career in the visual effects industry
Our BA (Hons) Visual Effects (VFX) programme can open the door to careers in:
You could decide to continue your studies to postgraduate level.
Postgraduate study options available at Chichester include:
- PGCE and Masters
- MA Screen Acting
- MA Composition for Film, TV and Games
- PhD Research
Course Fees 2024/25
Typical offers (individual offers may vary):
Access to HE Diploma
Frequently asked questions
How do I apply?
Click the ‘Apply now’ button to go to relevant UCAS page.
What are UCAS tariff points?
Many qualifications have a UCAS Tariff value. The score depends on the qualification, and the grade you achieved.
How do I know what my UCAS tariff points are?
Head to the UCAS Tariff Points web page where you can find a tariff points calculator that can tell you how much your qualification and grades are worth.